HTML - The Outlaw: Empyrean War [v0.9a] [Flutewind]

  1. 2.00 star(s)

    Anon21

    This is text only, I'm not down-rating it for that. The 'sexy-times' text is reasonable quality and length. The plot is serviceable.

    There is a hefty amount of grind, and (especially at the start) there is very little variety. Basically, there is no level, stat or skill progression just from fighting, that only progresses from events that give you items, spells or enhancements. Fighting generally has little randomness, and there is usually an obvious 'best tactic' (which is usually just 'attack, attack, attack'.) Some spells and items become completely useless later in the game (lesser heal, and heal potions don't heal enough to make up for the damage you take in one round). Fighting also involves a lot of blank space on the screen and more clicking than really needed.

    It is quite buggy. A few examples:
    * In the arena, you will be told you have defeated all the champions, when actually you need to kill a set number of gladiators before the next champion will fight you.
    * You can complete the 'School for the twins' quest, but there seems to be no reward and you are still nagged to do it.

    Suggestions for improvement:
    * More variety in random encounters (e.g. in the forest early on).
    * Some random 'sexy times' events.
    * Make more use of the 'Quest' link.
    * Maybe have an actual inventory so you can use healing potions between fights.
    Likes: Gojii