[v0.1.2.3.2.5]
Great start, just janky and fairly unbalanced early game.
The good:
Needs work:
it has good "stats go up" and "selected special skills" and kind of "at your pace survival" gameplay.
BUT- the pace gets random due to weather and hardcore early game and all combat goes to shit because of the fucking CROUCH OVER ROLL key-bind.
Consider it as a fantastic game dragged down by some substantial downsides.
Great start, just janky and fairly unbalanced early game.
The good:
- Activity based progression (if it does anything, didn't notice);
- Enemy "XP" drop based selective skill level system;
- World map is somewhat navigable, large and has enough POI to be worth exploring;
- Gathering, Researching, Crafting, Base building work well;
Needs work:
- WHO THE FUCK BINDS CROUCH AND ROLL
got 1 roll, kept crouching mid-combat, it sucked; - The first nights were freezing, first found clothes weren't enough.
- Mood swings seem random;
- Clipping issues (items with the ground and walls, enemies through ground and walls);
- World map has quite a few lacking areas;
- Inconvenient inventory- can't disassemble, study craft with nearby items.
it has good "stats go up" and "selected special skills" and kind of "at your pace survival" gameplay.
BUT- the pace gets random due to weather and hardcore early game and all combat goes to shit because of the fucking CROUCH OVER ROLL key-bind.
Consider it as a fantastic game dragged down by some substantial downsides.