Others - The Perfect Pair Shall Rise! [Prototype-rev-1.2] [prostochel2002]

  1. 5.00 star(s)

    RoriChanUwU

    As a first-time developer's project, the game shows a lot of promise and has the potential to become one of the better games on the market if developed properly. However, at this stage, it feels largely conceptual and still requires significant work to evolve into a viable product.

    I do have a number of recommendations, but I'll focus on ones that are actually attainable with as little resources as possible since it is likely that funding will take a while to ramp up.

    1. A more detailed corruption system that could gradually alter the female protagonist's attitude toward both the player and the 'Mentor,' significantly influencing the story's pacing and determining who ultimately becomes the 'perfect pair' with Aster. This system would also dictate the types of scenes that unfold—lower corruption levels might involve simpler, more subdued interactions like groping, while higher levels could lead to more explicit and lewd scenarios. An affection system can also be included to supplement this and add more ways for the relationship to change but I'll let the developer themselves to handle the balancing.

    2. Since the H-scenes are only partially visible, the surrounding elements become significantly more important to enhance the experience. In this case, with the action obscured by a darkening filter, incorporating visual effects such as twitching emotes, heart symbols, steam, or expressive lettering could greatly improve the ambience. If resources permit, adding some basic sound effects would also be a welcome implementation. Additionally, the intensity of these effects should align with the female protagonist's corruption level—becoming more exaggerated and lustful as her corruption progresses.

    3. There should be a brief backstory that establishes the relationship between the player and Aster. It doesn’t need to be lengthy, but it should clearly convey why Aster is someone worth caring about throughout the journey. Additionally, include a short section detailing how the player met the 'Mentor' and the dynamics of the relationship between the three characters.

    4. Consider offering two difficulty options to enhance accessibility. The first, 'Story Mode,' allows players to easily overpower enemies, focusing primarily on the narrative without significant combat challenges. The second, 'Normal Mode,' presents turn-based battles as originally intended, providing a more balanced and immersive experience. While I personally prefer playing the game as is, having these options ensures the game can cater to a wider audience.

    5. Implement a more detailed calendar system featuring a Day and Night cycle, along with a clear division between weekdays and weekends. This structure would help define the balance between dungeon diving, resting, and exploring the town. Players could use weekends to go on dates with Aster—or choose to ignore her entirely—while nighttime exploration provides opportunities to discover unique town scenes, including unexpected lewd events between Aster and your Mentor happening behind closed doors (ofcourse, without the male protagonist knowing who it is).

    6. Add in all the expected QoL improvements like quick save, scene gallery, message backlog, etc.

    These are the major ones that I can think of right now, remember that the game's premise makes it an NTR game first and an RPG second (you are free to develop it either way). The scenes and the dynamics between the trio are what will make or break the game. If the pacing is too fast, the relationship would become quite hollow, if it is too slow, we might burn out. You can probably add other npcs to the mix but it should be OPTIONAL. The focus is between the three of them, after all. (Personally, I like there to be only 1 antagonist in these games)

    I will be looking forward to this game and can't wait to see it be properly developed. Good luck dev, Godspeed.
  2. 5.00 star(s)

    bruce9324

    The art style is great and the idea of the game (The typical RPG NTR with a party in dungeons and one of the members is f**king the MC wife/girlfriend inside the dungeon) is normal nothing super special or new that I watched before.

    After I played the game i find some things that can and must improve...
    1) the abscense of p*rn scenes:
    I know this is just a demo or something similar and is obvious that need a HUGE amount of work but... Is a p*rn game and I want watch scenes... In the dungeon when I enter I hope watch what is happening with the girl like for example the game of Headpat of the Dancer girl (The name of the game is very long xD ) in that game you can whatch what is happening with the girl even if the MC isn't with her, I mean even if the player is taking the MC rol that no mean he can't watch what is happening like the MC it's a videogame, not the reallity and I know the inmersion is important but when affect negativelly the player experience, is better change it.

    2) RPG but P*rn game: I don't know how many times I must say this... Is a p*rn game not a convencional game... We are here for play it with 1 hand or with no hands so... We need make it easy and I know you want make a game with "NTR in dungeons, while the MC are fighting the FMC are F**king" but if I die in the middle of the play I don't can play in first time... At least fill the MC inventory with items to make sure he can fight and no die in the intent.

    3) Lewdness system: This type of games have the typical systems based in stats that make the girl act different based in stats like "Desire", "Lewdness" or similar, I watch in the items of the store a potion to make the... Desire down? I don't remember but something like that and is a good idea but is better if you let the player controll it with more than one item for example "if the party is separated the "Stat" will upload more fast" and this type of system comes with a negative version "Love" that stat must down every time the other stat upload and you can make a little animation when the party need to take different paths with a desition options like "The MC can decide if the FMC go with the bull or with him" and based on the decision of the player and the stats the results can be different for example with the MC:
    "If the FMC have a high amount of Desire she will want go with the bull more than with the MC and will help less to the MC until they meets the bull again"
    "If the FMC have a low amount of Desire she will be happy of be with the MC and will help him every time that she can"
    and for example with the bull:
    "If the FMC have a high amount of Desire she will be happy of be with the bull and will refuse every time less his advances with her and resist him every time less"
    "If the FMC have a low amount of Desire she will be annoyed of be with the bull and will try to resist his advances every time until they meet the MC again"

    I will wait for more updates and wait for this game because like I said the art is very good and the story even if isn't something "new" is a good game and I want give it a try when be more advanced.
  3. 5.00 star(s)

    newguy42

    I'm rating this as a tech demo. This demo is great. That animation looks really good, The mechanics are fun, the core gameplay look looks solid. Really looking forward to seeing more!

    And to be clear, this really is a demo. There isn't much content. You could probably see all the content in one dungeon or two dungeon runs if you're lucky. Really not much there yet, but what is there looks great!
  4. 5.00 star(s)

    gnasieoufbwegwerga

    For a prototype, it shows promise. The hidden NTR mechanic is a neat idea. I see potential for a full game based on what we can see here.

    Currently the prototype is just a tech demo, with minimal content.
  5. 4.00 star(s)

    bongon

    The foundation for this is pretty good!
    So much potential for different events in combat, dungeons, and the town you rest at.
    I think the combat should stay simple like it is as of now as an overly complex battle system can take up dev time which could be used instead to make more lewd stuff.
    My hopes are for the girl has to have more personality, to have more than one additional party members in dungeons to DP or gangbang her, and maybe a waitress job you can spy on her at a restaurant in town. Also a gallery to see the shadowy stuff because the torch wasn't that useful! lol
    Looking forward to seeing more of this!
  6. 1.00 star(s)

    EnterYourNameHere

    Bad "game", if you can call it like that. Its barely a demo. Max gameplay around two minutes. No story, no stats, no corruption, I even doubt its a ntr game cuz you really dont know who this girl is. From the first dungeon she get groped by the mentor so they must be in a relationship.

    Gameplay cofusing. You walk forward, attack and rest stamina. Thats all. Items gets resetet every run (so buy only what you need). If you die, you wake up in your bed and something might happened but you dont know. If you beat all 10 floors, you wake up in your bed and nothing happened. Rinse and repeat. No scenes or anything.

    Not worth. Downloading took more time than playing the whole game.
  7. 5.00 star(s)

    Galiboluyoksu

    Good concept could become a good game in the future ,you could try the protype but i suggest you wait for the finished stuff because there is not much content in the game right now , and it would be better if the mystery feature could be improved
  8. 4.00 star(s)

    usernameidgaf

    Good bare bones start for this game, has a fresh take on the "fighting for gf while she gets fucked" NTR trope.

    Hoping the story gets fleshed out more so there's a real connection between player and FMC, and bull.

    Hoping that combat will reflect how much you get cucked. (i.e. special attacks will make her like monsters more, lose the battle will make her like bull more)

    I'm excited to see what the village has too.
  9. 4.00 star(s)

    frogusmandella

    As a proof of concept, this game is pretty good. I like the stealth/shadow NTR mechanic and i feel feel like if it was slightly more fleshed out and padded with a story, it would be even better. As of right now it very bare bones and serves only as a display of the techincal mechanics of the game. Should the story improve and slightly more depth be added to the charaters, I feel like this could be a very solid quality game.