To be fair, he did say the last time he gave an ETA it became a deadline and it did a number on him so he doesn't want to give a firm date again. I imagine that even means a month in case what he's working on turns out to take longer than he though.Based on the one word visible on his page's most recent post, "November".
I can't thank you enough for the update share. Very exciting.here is the new progress report
november
Greetings. It's me.
This week I've been working on the creative side of things - writing and animating - and a bit on the technical side, doing fixes and tiny adjustments.
I've now got a clearer vision of what's left to be done for the update, and I think I can estimate the release date a bit more confidently. This update is taking a really long time, but it looks like it'll also be the biggest one yet - with more content delta than in all previous updates combined (unless I end up postponing or reverting something to make the release on time)
When: first half of November if I'm lucky, second half if not so lucky. Later, if something really bad and unexpected happens.
What will be there:
That's all for today. Thank you for your support. Until next time!
- New H-animations for Delves
- New rooms for Delves - Merchant and Camping rooms
- Unique H-animations for Camping
- Curses and Blessings for Aster and Hero - stat bonuses, unique effects affecting H-content frequency and "saturation"
- coom
- Skill Trees and skill nodes - some meant to drastically change the playstyles of Hero and Aster
- "Automatic" Aster skill point distribution - there will be a way for players to influence it, though maybe not in the upcoming update
- Random small artifacts - nothing major for now, mostly small effects and stat bonuses
- Enemy stats scaling with Delve depth
- Different skills for different enemies
- Minor visual improvements, like new dialogue poses and VFX
- QoL tweaks - save menu, debug/cheat console, etc.
View attachment 5344478
The dev needs to rework or fix the darkness mechanic problem as a priority. What is the point of even having it go down gradually if it is impossible for it to go back up consistently?here is the new progress report
november
Greetings. It's me.
This week I've been working on the creative side of things - writing and animating - and a bit on the technical side, doing fixes and tiny adjustments.
I've now got a clearer vision of what's left to be done for the update, and I think I can estimate the release date a bit more confidently. This update is taking a really long time, but it looks like it'll also be the biggest one yet - with more content delta than in all previous updates combined (unless I end up postponing or reverting something to make the release on time)
When: first half of November if I'm lucky, second half if not so lucky. Later, if something really bad and unexpected happens.
What will be there:
That's all for today. Thank you for your support. Until next time!
- New H-animations for Delves
- New rooms for Delves - Merchant and Camping rooms
- Unique H-animations for Camping
- Curses and Blessings for Aster and Hero - stat bonuses, unique effects affecting H-content frequency and "saturation"
- coom
- Skill Trees and skill nodes - some meant to drastically change the playstyles of Hero and Aster
- "Automatic" Aster skill point distribution - there will be a way for players to influence it, though maybe not in the upcoming update
- Random small artifacts - nothing major for now, mostly small effects and stat bonuses
- Enemy stats scaling with Delve depth
- Different skills for different enemies
- Minor visual improvements, like new dialogue poses and VFX
- QoL tweaks - save menu, debug/cheat console, etc.
View attachment 5344478
dude how the fc u pulled that of i had played every version of this game and that never hapened to me !!! dman i think ur pc is the problemTried this. Gameplay is pretty strange.
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do you have a AMD graphic card? the driver from june onwards have problems with the godot engine, from what I read aroundTried this. Gameplay is pretty strange.
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dude how the fc u pulled that of i had played every version of this game and that never hapened to me !!! dman i think ur pc is the problem
Well, may be. I tend to play vns, so idgaf about gpu (I have owld GTX650).do you have a AMD graphic card? the driver from june onwards have problems with the godot engine, from what I read around
Tried this. Gameplay is pretty strange.
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What version is this - 1.2 or even earlier? The one in the OP is 1.4c. (Please) try running the game with GL compatibility (instructions are in the README included in the archive)Well, may be. I tend to play vns, so idgaf about gpu (I have owld GTX650).
It became better, btw:
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Yea, chel, you are right, it was 1.2. But rainbow textures made visibility of ntr events in the dark better, kek.What version is this - 1.2 or even earlier? The one in the OP is 1.4c. (Please) try running the game with GL compatibility (instructions are in the README included in the archive)
You can't increase the brightness level with torches (although Aster's attack spell will still boost it a bit) if Aster has lost her shirt or her skirt, I think because it makes no sense for MC to not react to her state of undress if the light level is high enough for him to notice it (and MC being oblivious is part of the point). Personally, I think it would make more sense to just cap the light level at whatever is the highest light level that Mentor will strip one of those items at, but that's probably more complicated to program than simply having torches not work once the "Aster is too naked" flag is set. That or give an option that lets use, the player, get a better look at what's going on than MC has.The dev needs to rework or fix the darkness mechanic problem as a priority. What is the point of even having it go down gradually if it is impossible for it to go back up consistently?
Either add spells, enemy attacks, player items, or something to make brightness a working mechanic, cause right now, if it's removed and the game is always at 100% darkness, nothing changes visually or mechanically.
i understand, maybe a different cap with torches would work, since Mentor does start when light is around 30, but that should be at least as some kind of torch upgrade, like normal torch, reburnable torch(which has the light cap when it first go below 30), and a evolved torch(which the lowest cap is 30, and maintain it). Since we dont have some kind of story for now, i still dont know if its meant to be the oblivious hero all the way or the first oblivious, later corrupted by ntr hero, so there would be some kind of NVG upgrade after.You can't increase the brightness level with torches (although Aster's attack spell will still boost it a bit) if Aster has lost her shirt or her skirt, I think because it makes no sense for MC to not react to her state of undress if the light level is high enough for him to notice it (and MC being oblivious is part of the point). Personally, I think it would make more sense to just cap the light level at whatever is the highest light level that Mentor will strip one of those items at, but that's probably more complicated to program than simply having torches not work once the "Aster is too naked" flag is set. That or give an option that lets use, the player, get a better look at what's going on than MC has.
Some kind of night vision or third eye vision?You can't increase the brightness level with torches (although Aster's attack spell will still boost it a bit) if Aster has lost her shirt or her skirt, I think because it makes no sense for MC to not react to her state of undress if the light level is high enough for him to notice it (and MC being oblivious is part of the point). Personally, I think it would make more sense to just cap the light level at whatever is the highest light level that Mentor will strip one of those items at, but that's probably more complicated to program than simply having torches not work once the "Aster is too naked" flag is set. That or give an option that lets use, the player, get a better look at what's going on than MC has.
Some kind of night vision or third eye vision?
i understand, maybe a different cap with torches would work, since Mentor does start when light is around 30, but that should be at least as some kind of torch upgrade, like normal torch, reburnable torch(which has the light cap when it first go below 30), and a evolved torch(which the lowest cap is 30, and maintain it). Since we dont have some kind of story for now, i still dont know if its meant to be the oblivious hero all the way or the first oblivious, later corrupted by ntr hero, so there would be some kind of NVG upgrade after.
I know, names are bad, just some kind of option that could be interesting.
You can't increase the brightness level with torches (although Aster's attack spell will still boost it a bit) if Aster has lost her shirt or her skirt, I think because it makes no sense for MC to not react to her state of undress if the light level is high enough for him to notice it (and MC being oblivious is part of the point). Personally, I think it would make more sense to just cap the light level at whatever is the highest light level that Mentor will strip one of those items at, but that's probably more complicated to program than simply having torches not work once the "Aster is too naked" flag is set. That or give an option that lets use, the player, get a better look at what's going on than MC has.
In a perfect world, we can keep the NTR mystery and higher brightness where the mentor only does things to her in low brightness, but if it gets too high, she covers up with her hands.What version is this - 1.2 or even earlier? The one in the OP is 1.4c. (Please) Try running the game with GL compatibility (instructions are in the README included in the archive)
sir, i think your computer has been using some acid...Tried this. Gameplay is pretty strange.
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So it seems, so it seems...sir, i think your computer has been using some acid...