So far the content here in the 0.4 beta is much like the first game where you explore the map like many other VNs and trigger 3D NSFW event animations. If you're turned off by horrific aliens, insects, and monsters fucking Mass Effect bimbos (which have pretty well made and authentic models) then this is not for you. The 3D animations are pretty decent all things considered and even in this early beta stage there's a good amount of content. My only complaint here is that since the animations are in 3D and the dicks are so cartoonishly monstrous they make the oral scenes look like horror movie with bulging mouths and throats sequences. But maybe that's what the people want.
Much like the first game The Pilgrimage Chapter 2 has way more gameplay mechanics than your average Ren'Py game. It's basically a full blown RPG with its turn based combat, dungeon crawling, leveling system, and custom loadouts. From what I can see, the dev has made some interesting improvements to combat system, which feels more fluid (crazy that I'm saying this about a game made in Ren'Py). It also has made steps to solving much of the classic h-game conundrum where players often need to lose on purpose to see the h-content. I'm a bit wary about the planned base-building system but until I see it I can't fault the dev for being ambitious here.
I feel that if your game includes lots of 3D animations, turn based dungeon crawling, turn-based combat, base-building, and other gameplay systems, you might want to consider using something other than Ren'Py. Don't get me wrong, Ren'Py is a fantastic tool for creating visual novels from straightforward kinetic novels to branching stories with RPG elements. It's just that I can almost feel the Ren'Py engine creaking under the sheer weight of all this extra gameplay stuff.
In all fairness to the dev, the previous installment in this series had several mechanics like this too so using Ren'Py doesn't seem to be a problem for the dev. And maybe it's actually easier to develop for this game when the gameplay systems and animations can be sandboxed inside of a visual novel system. It's probably what allows this dev to be so productive. I can't fault this dev to sticking to what works, especially in a time where devs using much more powerful engines often end up crashing out due to the amount of bugs and extra work they have to do.
Much like the first game The Pilgrimage Chapter 2 has way more gameplay mechanics than your average Ren'Py game. It's basically a full blown RPG with its turn based combat, dungeon crawling, leveling system, and custom loadouts. From what I can see, the dev has made some interesting improvements to combat system, which feels more fluid (crazy that I'm saying this about a game made in Ren'Py). It also has made steps to solving much of the classic h-game conundrum where players often need to lose on purpose to see the h-content. I'm a bit wary about the planned base-building system but until I see it I can't fault the dev for being ambitious here.
I feel that if your game includes lots of 3D animations, turn based dungeon crawling, turn-based combat, base-building, and other gameplay systems, you might want to consider using something other than Ren'Py. Don't get me wrong, Ren'Py is a fantastic tool for creating visual novels from straightforward kinetic novels to branching stories with RPG elements. It's just that I can almost feel the Ren'Py engine creaking under the sheer weight of all this extra gameplay stuff.
In all fairness to the dev, the previous installment in this series had several mechanics like this too so using Ren'Py doesn't seem to be a problem for the dev. And maybe it's actually easier to develop for this game when the gameplay systems and animations can be sandboxed inside of a visual novel system. It's probably what allows this dev to be so productive. I can't fault this dev to sticking to what works, especially in a time where devs using much more powerful engines often end up crashing out due to the amount of bugs and extra work they have to do.