- Dec 13, 2018
- 7,748
- 19,526
There seems to be a growing trend of devs making games that are less linear and have more of an open-world/sandox feel to them whereby the players are more in control of the MC; going from room to room, location to location, and repeating events in order to build up points for both the MC and other characters. I don't have a problem with this type of game, in fact I enjoy many of them, the problem that I feel exists with this type of game is that many of them seem to lack a narrative that drives the actions of the MC and instead opt for a simple "complete x to unlock y and advance progress with z" and it makes the game feel kind of shallow and hollow. Also, due to the complexity of developing these games, what with their point-scoring systems and multiple choices branching into multiple routes, the updates to these games often have just a small amount of new content even after months of development and this combined with the lack of a narrative makes the updates feel empty.
Many of these games have great visuals, hot characters, and good animations, but they can tend to feel disappointing when compared to linear, narrative-driven games whose updates often last longer and have more content. I get that these devs aren't typically experienced writers and also game developers, but I'm concerned that many of the more impressive and enjoyable open-world/sandbox games have the potential to fail because of both their undefined narratives as well as their complex development process leading to small amounts of new content ever few months and would sometimes rather see these games play out as linear stories.
Many of these games have great visuals, hot characters, and good animations, but they can tend to feel disappointing when compared to linear, narrative-driven games whose updates often last longer and have more content. I get that these devs aren't typically experienced writers and also game developers, but I'm concerned that many of the more impressive and enjoyable open-world/sandbox games have the potential to fail because of both their undefined narratives as well as their complex development process leading to small amounts of new content ever few months and would sometimes rather see these games play out as linear stories.