An alright game. I had to install a patch from searching in the thread to fix a graphical glitch in the main menu, but after that I didn't have any game-breaking issues, and it was fun to play.
The gameplay is fun, but badly unbalanced (enjoyable to break). The music is good, but often is cut off by bad loops. The environments are interesting, but poorly laid out and confusing. Enemies are fun to fight, but the controls are janky and weird.
If it hadn't been what I'd been in the mood for, this game would probably strike me as 2-3 stars - but it was what I was in the mood for, so I'm bumping it up to four. If you decide to give it a try, three things that may be helpful to know going in:
The gameplay is fun, but badly unbalanced (enjoyable to break). The music is good, but often is cut off by bad loops. The environments are interesting, but poorly laid out and confusing. Enemies are fun to fight, but the controls are janky and weird.
If it hadn't been what I'd been in the mood for, this game would probably strike me as 2-3 stars - but it was what I was in the mood for, so I'm bumping it up to four. If you decide to give it a try, three things that may be helpful to know going in:
- You can double-jump (and kinda triple-jump, sorta? The controls are janky).
- There are no checkpoints; saves happen only at designated areas. You'll know them when you find them, and they're reasonably often - but the first one is *way* further along than you'd expect.
- Enemies molest Delta when she gets to low health, which is fun; but if her health reaches zero that's a permanent game-over. So make sure you keep her health topped up unless you've just recently saved.
- Enemies (including bosses) respawn when you load saves, and after some (but not all) zone transitions.
- The English translation is almost entirely incoherent. You'll get a general sense of the story, but it's no exaggeration to say that some of the dialogue and writing is absolutely incomprehensible.
- The ending makes sense for what's happening in the story, but is mechanistically very sudden; no credits, no outro, just... Advance to next step in a scripted conversation, and bam! Main menu. That's it.
- The gallery can be accessed from the main menu.