(Not a great conclusion to the series, you can still read it fine.)
Kara no Shoujo - The Last Episode (KnS3) only has one real problem, as far as i'm concerned: Being the end of a beloved trilogy. After some "soul-searching", i realized that enjoying the prequels increased the chances for "self-entrapment with intents of disappointment". Let's look at this VN (somewhat objectively) and gauge the quality of what's provided: Well beyond average, at least. Then why did large sections of the VN failed to meet my expectations? If i consider Cartagra to be fairly engaging, the first KnS to be an eye-opening experience, in regards to what the medium could provide, and the second episode to be one of the best VNs ever, then there wasn't a lot of room for anything beyond anticlimax.
Naturally, this doesn't mean a complete case "of beauty in the eye of the beholder", the point is that a serious case of it, was already guiding my hand.
Positive:
(Not to downplay the strengths of the VN, but being a sequel entails many mentions being repeated.)
- Toko's presence - Personal and dependent on how you feel about the character but she (and everything related to her) is a sub-conscious constant on the reader's mind.
- Production Values (in general) - Like voice acting (voiced protagonists is the way to go) and more preferences that carry over from the prequels like OST, art style, pleasant SoL with characters you already like. Writing style as well even if I'm gonna complain below, they are PARTIAL complaints.
- KnS3 is not lacking literary value - It has subjective content that matches the main literary inspiration (as well it should), a large cast where many contribute something meaningful to the story (KnS2 was better at it though) and multiple POVs throughout the story (another personal remark, i enjoy it).
Neutral:
- TL - To keep it simple, the entire matter is a question of personal taste (yet again). Believe it not, simply arguing that a TL should be as faithful as possible to the original, while actively avoiding any "taint" by the new hand, means little (a translator who follows a mechanical role, if you will). Sadly, I'm not well versed in translation ethics, or Japanese culture, or what comprises a VN reader base, and its needs. What i can say, is that what was done here doesn't work for me, and some of the more austere deontological principles of the profession, fit the medium and its idiosyncrasies perfectly, in my opinion.
(In other words,complain about translations as much as you want, but there's an entire "technical iceberg beyond", keep that in mind - There's a patch too.)
Negative:
- VN structure model that mixes new material, with large sections of repeated text, in the second playthrough and beyond - First, "the skipping" is not the main issue, QoL exists to address that. The problems are human memory and immersion. Skipping the common route and going straight to a heroine's is one thing. Dozens of skips to reach unseen content, each time in a new run, are something else entirely, and a serious test to your interest in the VN.
Second, this model was not working properly 20+ years ago (think Cross Channel), but it was passable given some fantastic premises, and widespread use (you could excuse it, in short). KnS3 doesn't have old age as an excuse. Lastly, if you want to argue that reading everything again, and "not skipping" is also one of the options, i'll refute by claiming that the narrative itself is not blameless in this debacle:
(Without spoilers)
Imagine several segments on some crime victims experience, that tie to the subtext of a small arc based on real life literature (2 main sources), and then multiple coincidences connect these 2 realities to previously established facts (prequels), plus solutions to current mysteries (this VN). If you understood that immediately, then you are well prepared to deal with convoluted in your fiction.
Simply having a single logic connection each time, and a binding thread that can be followed is not enough. It's a question of artificiality (as in affectedness) or illegitimacy (from the reader's perspective) when trying to obtain plot device closure. The sad conclusion is that KnS3's narrative is failing (partially) in both technical terms, and substantive devices.
Score: 7/10, and you can think of the score as something that applies to the end of the trilogy, not to KnS3 standing by itself. At the end of the day, entertainment needs to be fun, engaging, rewarding... The fact that elements not directly connected to this VN's inherent value are getting in the way, doesn't change the previous statement. Regardless this is still recommended. If something simple like a "true ending CG" has me wavering in regards to score, then it's safe to say it wasn't all bad.
Kara no Shoujo - The Last Episode (KnS3) only has one real problem, as far as i'm concerned: Being the end of a beloved trilogy. After some "soul-searching", i realized that enjoying the prequels increased the chances for "self-entrapment with intents of disappointment". Let's look at this VN (somewhat objectively) and gauge the quality of what's provided: Well beyond average, at least. Then why did large sections of the VN failed to meet my expectations? If i consider Cartagra to be fairly engaging, the first KnS to be an eye-opening experience, in regards to what the medium could provide, and the second episode to be one of the best VNs ever, then there wasn't a lot of room for anything beyond anticlimax.
Naturally, this doesn't mean a complete case "of beauty in the eye of the beholder", the point is that a serious case of it, was already guiding my hand.
Positive:
(Not to downplay the strengths of the VN, but being a sequel entails many mentions being repeated.)
- Toko's presence - Personal and dependent on how you feel about the character but she (and everything related to her) is a sub-conscious constant on the reader's mind.
- Production Values (in general) - Like voice acting (voiced protagonists is the way to go) and more preferences that carry over from the prequels like OST, art style, pleasant SoL with characters you already like. Writing style as well even if I'm gonna complain below, they are PARTIAL complaints.
- KnS3 is not lacking literary value - It has subjective content that matches the main literary inspiration (as well it should), a large cast where many contribute something meaningful to the story (KnS2 was better at it though) and multiple POVs throughout the story (another personal remark, i enjoy it).
Neutral:
- TL - To keep it simple, the entire matter is a question of personal taste (yet again). Believe it not, simply arguing that a TL should be as faithful as possible to the original, while actively avoiding any "taint" by the new hand, means little (a translator who follows a mechanical role, if you will). Sadly, I'm not well versed in translation ethics, or Japanese culture, or what comprises a VN reader base, and its needs. What i can say, is that what was done here doesn't work for me, and some of the more austere deontological principles of the profession, fit the medium and its idiosyncrasies perfectly, in my opinion.
(In other words,complain about translations as much as you want, but there's an entire "technical iceberg beyond", keep that in mind - There's a patch too.)
Negative:
- VN structure model that mixes new material, with large sections of repeated text, in the second playthrough and beyond - First, "the skipping" is not the main issue, QoL exists to address that. The problems are human memory and immersion. Skipping the common route and going straight to a heroine's is one thing. Dozens of skips to reach unseen content, each time in a new run, are something else entirely, and a serious test to your interest in the VN.
Second, this model was not working properly 20+ years ago (think Cross Channel), but it was passable given some fantastic premises, and widespread use (you could excuse it, in short). KnS3 doesn't have old age as an excuse. Lastly, if you want to argue that reading everything again, and "not skipping" is also one of the options, i'll refute by claiming that the narrative itself is not blameless in this debacle:
(Without spoilers)
Imagine several segments on some crime victims experience, that tie to the subtext of a small arc based on real life literature (2 main sources), and then multiple coincidences connect these 2 realities to previously established facts (prequels), plus solutions to current mysteries (this VN). If you understood that immediately, then you are well prepared to deal with convoluted in your fiction.
Simply having a single logic connection each time, and a binding thread that can be followed is not enough. It's a question of artificiality (as in affectedness) or illegitimacy (from the reader's perspective) when trying to obtain plot device closure. The sad conclusion is that KnS3's narrative is failing (partially) in both technical terms, and substantive devices.
Score: 7/10, and you can think of the score as something that applies to the end of the trilogy, not to KnS3 standing by itself. At the end of the day, entertainment needs to be fun, engaging, rewarding... The fact that elements not directly connected to this VN's inherent value are getting in the way, doesn't change the previous statement. Regardless this is still recommended. If something simple like a "true ending CG" has me wavering in regards to score, then it's safe to say it wasn't all bad.