This game is way better on normal difficulty. You don't need to grind, at least not up through dungeon 4, and the combat is way more fun without those stupid cooldowns on all your special abilities.
this game is hard, any tips?
I hard stuck at lv1-3.
Always try to fight one enemy at a time. Exploit chokepoints.
Try to always land the first hit. Against melee enemies, you can skip your turn and let them come to you. Against ranged enemies you'll have to use a dash attack or something.
Most ranged attacks can only fire in 8 directions. Against ranged enemies like that, approach them with diagonal movements so you're never directly sideways or diagonal from them.
Status effects are really powerful, try throwing bad potions at dangerous monsters. If you inflict a monster with slow, you can step away and let them follow you, then attack, then step away, and in that way you can avoid giving them a chance to fight back.
Thrown weapons in general are really powerful. If you have a ton of unneeded weapons, throw them as a ranged attack. Breaking your weapons will give you good materials to make better weapons with. But of course make sure you don't run out of weapons either. Thrown materials make good weapons, almost anything that isn't a healing or buff item makes a decent thrown weapon.
Fight defensively, if you get away without being KOed, that's a victory even if you didn't kill the enemy. Don't take unnecessary gambles. If a fight will cost more than winning will gain, just leave.
With that said, don't waste a ton of time either, your erosion, which is more or less your second life bar, builds up naturally over time and once it maxes out you're in trouble.
If you don't have materials and are having trouble getting any, you can do a suicide run where you leave everything you own in the storage chest and slaughter monsters with the cursed sword. You'll die quickly but you can keep a few choice items after death. You can keep more items after death by leveling up with Doroelle.
Soul drops are more or less extra lives, try to get them whenever you can. Supposedly they drop less when you have a bunch, and supposedly having them in the storage chest counts for the purpose of spawning more. Usually one will spawn near you in the church. My experience is that one always appears in the church, some people seem to not get them there. I suspect those people have a bunch stored in their chests, but I am not 100% sure on this. I believe it is best to always bring your soul drops with you and use them unless you're doing a throwaway run specifically for gathering materials for your real run.
I am less clear on how the crafting system works, but it seems that mass gives you bigger, stronger, heavier weapon types and increases physical damage. Tenacity seems to increase durability and physical damage. Magic increases elemental damage. It generally seems best to focus on either physical or magical damage with any one weapon. I don't think mass does any significant good for a magic weapon after it has been forged, but in the initial forging process it might give you a more (or less) desirable weapon type. If a weapon naturally has high physical damage I wouldn't bother enhancing it much with magic or elemental damage, and putting an elemental crystal into a high mass, high tension weapon will often give you a half physical half elemental hybrid, which may be less desirable than a pure physical weapon, depending on how much magic you have on there. Generally I have better luck with magic weapons, but you can get good results with pure physical and hybrid weapons as well.
Try to always get skills on your weapons that let you haste yourself or move multiple tiles in one action so you can run away, reposition, and dodge delayed attacks more easily.
If a skill says it does fire damage, that skill will be very weak on an weapon with little to no fire element attack power, but it will be strong on a weapon focused purely on fire damage,
Oh yeah and don't play on hardcore, it make the game harder but it makes it worse, more luck based, and more of a grind.