I keep wondering how the same people who're able to make a game look generally slick and polished on the surface then turn out to be completely unable to write dialogue or create even a half way decent story. Has rendering and programming become so easy, that 13 year olds can do it? That would explain, why the text has the style and quality of a lame tweet or YT comment. I mean, I'm willing to look past a lot of things to look at some nice xxx renders. I don't expect Shakespeare or an epic story. Not at all. But if I have to cringe at every single line I read, it kills my mood.
Now, you *can* make a interesting story about a spellbook, sure. But when the main plot device hits you straight in the face, before any characters have been established, you know you have a stinker on your hands. The way the titular Spellbook finds its way into the hands of the protagonist - that alone is so dumb and lazy and ridiculous... I immediately lost all interest. And as I clicked through the next couple of scenes, it became obvious that this was mostly just the same story beats we have read a hundred times before.
If you can't write, that's fine. It's not a crime and you don't need to be ashamed of it. You have other talents. But then, don't make a story-driven game. Or, at least, find someone who can write at least adequately and cooperate with them. I wonder, why not more people are doing that, anyway. Pool your abilities. The most successful developers I know are not single people, but small teams. It's incredibly rare for people to be able to do everything themselves.
P.S.: And just a tip for any new game developer. Don't insert yourself / your "studio" into your game. Especially not your first one. Don't do it. Don't namedrop your "studio" and talk about upvoting it. Just don't. It's not funny. It's not clever. It's lame as hell. And completely unprofessional. And I wouldn't be so harsh, if I didn't know that you have a patreon, where you ask for money. If this was just a non-profit project, I wouldn't be so critical. But if you seriously expect people to support you financially, you have to seriously step up your game.
Now, you *can* make a interesting story about a spellbook, sure. But when the main plot device hits you straight in the face, before any characters have been established, you know you have a stinker on your hands. The way the titular Spellbook finds its way into the hands of the protagonist - that alone is so dumb and lazy and ridiculous... I immediately lost all interest. And as I clicked through the next couple of scenes, it became obvious that this was mostly just the same story beats we have read a hundred times before.
If you can't write, that's fine. It's not a crime and you don't need to be ashamed of it. You have other talents. But then, don't make a story-driven game. Or, at least, find someone who can write at least adequately and cooperate with them. I wonder, why not more people are doing that, anyway. Pool your abilities. The most successful developers I know are not single people, but small teams. It's incredibly rare for people to be able to do everything themselves.
P.S.: And just a tip for any new game developer. Don't insert yourself / your "studio" into your game. Especially not your first one. Don't do it. Don't namedrop your "studio" and talk about upvoting it. Just don't. It's not funny. It's not clever. It's lame as hell. And completely unprofessional. And I wouldn't be so harsh, if I didn't know that you have a patreon, where you ask for money. If this was just a non-profit project, I wouldn't be so critical. But if you seriously expect people to support you financially, you have to seriously step up your game.