After playing the game for a bit I can say it's been cute so far, haven't really done much yet though, running around in RPGM games tends to annoy me a bit when I'm not super focused. In my personal opinion the writing could use a bit more fluff at times
For example I feel rather awkward about Suzie, kinda would actually prefer just being abducted on my own, since there is nothing for me to connect with the character, except for the exposition that she's the main character's best friend, which obviously has no emotion attached with it from a reader's perspective who hasn't interacted with the character in any way. This creates a situation that makes giving her a positive reply to the admission of her feelings feels like it would be more prone to hurt her down the line, cause they're abducted immediately after and being approached by Tis, who, after just 1 day, feels more like a character with whom the protag has a bond of sorts, even showing that her adoration of the protag is at least genuine to a degree, makes just going along with her advances feel like the most natural choice (for someone who'd like wholesomeness for the protag).
This is further emphasized by the pace at which the dialogue moves, it's not really rushed, but it feels a little unnatural and dry at times, despite the way things happen (with Tis so far) have been quite sweet.
That all said I'm definitely gonna continue playing the game and will most likely do so even if none of the aforementioned things is adressed. It's obviously much easier said than done and something like the start with Suzie might also just as well be absolutely crucial for the plot, so by all means don't take this as me demanding any changes to that.