TLDR: An ... okayish game that's maybe just not my cup of tea.
First the tech. It's a real-porn HTML game, so you should know what to expect, and that's exactly what you get.
Actors and scenes have been picked with a good sense for continuity, so there's not a constant flip in styles or even actresses, but it's still a real-porn game that comes with the pros and cons.
I have to say some of the art didn't really appeal to me personally on a syle level, but that's a matter of taste.
Writing is okay, no butchered english, masses of spelling mistakes or any of that. It's a bit cliche, though, and the game runs into the typical sandbox errors where the directions the author wants stuff to go can sometimes be at odds with what the player may want or not want. For a sandbox game, there's a distinct lack of variety, though.
But more on the sandbox - a major downside of the game in my book. I don't quite like it when a game forces me to got through sandbox grind and doesn't compensate me with at least some player agency, and this game is a major offender in this regard. The sandbox is, for the most part, just filler. Unless you deliberately want to skip or delay available content, there's usually ONE thing you will want to do, and it's the same selection from a meager list of choices every day.
A typical example would be: You wake up. You leave the house. You go to school. You attend classes. You visit your girlfriend (2 times a week max) or just skip time, you go to work, you go back home, you sleep ... rinse and repeat. Sometimes events occur, mostly at home, sometimes you get messages on your phone to react to, but that's about it. Day after day.
<sarcasm>Exciting </sarcasm>.
The story itself is also very limited, there's essentially two main routes, one of the excludes you from all other content and the other is partitioned into three optional parallel routes, but if you don't run all three you'll miss out on a lot of content, as far as I understand. Each route is governed by a trait, so if you pick the first route, three out of the four stats are basically unused. But even if active, I'm not sure the stats are ever actually used. Maybe to determine when events fire, but that's it, as far as I can tell. I don't think I came across any skillchecks noticeable as such.
So you basically have two kinetic novels, one of which allows you to toggle some of it's contents, and that's it. Not a real sandbox game, imo.
Summing things up, I didn't think the game was terrible or something, but I found it very disappointing as a sandbox, everything hinges on if you like the two story approaches that are available - i found both of them a little too exaggerated, so they didn't click for me. If you enjoy them, it can elevate the game for you, as evidenced by all the five star reviews.
First the tech. It's a real-porn HTML game, so you should know what to expect, and that's exactly what you get.
Actors and scenes have been picked with a good sense for continuity, so there's not a constant flip in styles or even actresses, but it's still a real-porn game that comes with the pros and cons.
I have to say some of the art didn't really appeal to me personally on a syle level, but that's a matter of taste.
Writing is okay, no butchered english, masses of spelling mistakes or any of that. It's a bit cliche, though, and the game runs into the typical sandbox errors where the directions the author wants stuff to go can sometimes be at odds with what the player may want or not want. For a sandbox game, there's a distinct lack of variety, though.
But more on the sandbox - a major downside of the game in my book. I don't quite like it when a game forces me to got through sandbox grind and doesn't compensate me with at least some player agency, and this game is a major offender in this regard. The sandbox is, for the most part, just filler. Unless you deliberately want to skip or delay available content, there's usually ONE thing you will want to do, and it's the same selection from a meager list of choices every day.
A typical example would be: You wake up. You leave the house. You go to school. You attend classes. You visit your girlfriend (2 times a week max) or just skip time, you go to work, you go back home, you sleep ... rinse and repeat. Sometimes events occur, mostly at home, sometimes you get messages on your phone to react to, but that's about it. Day after day.
<sarcasm>Exciting </sarcasm>.
The story itself is also very limited, there's essentially two main routes, one of the excludes you from all other content and the other is partitioned into three optional parallel routes, but if you don't run all three you'll miss out on a lot of content, as far as I understand. Each route is governed by a trait, so if you pick the first route, three out of the four stats are basically unused. But even if active, I'm not sure the stats are ever actually used. Maybe to determine when events fire, but that's it, as far as I can tell. I don't think I came across any skillchecks noticeable as such.
So you basically have two kinetic novels, one of which allows you to toggle some of it's contents, and that's it. Not a real sandbox game, imo.
Summing things up, I didn't think the game was terrible or something, but I found it very disappointing as a sandbox, everything hinges on if you like the two story approaches that are available - i found both of them a little too exaggerated, so they didn't click for me. If you enjoy them, it can elevate the game for you, as evidenced by all the five star reviews.