That's the best thing about the game tho.Actually, this is my idea: what's the point of developing routes that can never be found by players?
Only fightclub reborn (rip) did something similar.
That's the best thing about the game tho.Actually, this is my idea: what's the point of developing routes that can never be found by players?
Thanks, personally with few exceptions I try to keep Sarah's path with girls only, but it's interesting to find out what else is in the game, I like GxB too but in this game it often involves a bad ending for Sarah to be overpowered like a fool so that content escapes me.Play the mage path and get overwhelmed by the orcs and goblins when you are resting (happens when you go through the portal to find out more more about the corruption of the world / dead master and all that) - which is a bad end and you get captured as a breeding cow for them....
Totally understandable thought, but I think it's their way of instigating replayability, I think they simply need a guide to the paths of the content that is there, like all RPG and story the player is expected to want to look for what else is in the game even if it may go unnoticed by some.Actually, this is my idea: what's the point of developing routes that can never be found by players?
That's actually what i did too, but that bad end comes up even if you go that said path (girls only) at this point if you choose the wrong option ... ( so yeah i was just wondering what will happen, that's why i know that dumbshit bad end)Thanks, personally with few exceptions I try to keep Sarah's path with girls only, but it's interesting to find out what else is in the game, I like GxB too but in this game it often involves a bad ending for Sarah to be overpowered like a fool so that content escapes me.
That's the best thing about the game tho.
Only fightclub reborn did something similar.
I have a different idea, though, because this is a VN. I am not saying I dislike multiple routes; I just wish devs could balance quality and quantity. I feel devs are just trying to place as many routes as possible without any management of their order of precedence and hierarchy in the storyline.Totally understandable thought, but I think it's their way of instigating replayability, I think they simply need a guide to the paths of the content that is there, like all RPG and story the player is expected to want to look for what else is in the game even if it may go unnoticed by some.
surrender to him once you need to have sex or blowjob with him using the mc.How do I go pirate path? the story end by look around the dock
Game had beautiful art, what made him decide to downgrade it?
Probably greed and just being lazy
I don't know why people keep bringing this up, again, and again, and again, when I have actually answered this.He probably got tired of paying different artists, now he gets his AI art for free hence why its so consistent now
Glad to see you clear up the issue surrounding AI by saying that you and the artist's aren't using AI(well besides placeholder). Do they have social media because I'd like to check their other works out?I don't know why people keep bringing this up, again, and again, and again, when I have actually answered this.
The only AI-art that is in this game are placeholder background images, of which there are maybe a dozen or so in total, all of which are eventually going to be faded out for real art, made by a real artist.
The consistency of the art, starting this year, is because I decided to give 99% of the work to a duo of artists that work together on the designs, rather than spread out the work over many different artists.
The reason for that, is because they're able to produce fast, work independently, and above all, manage to come in at a price-point that manages to make this behemoth of a project feasible.
I can drop the sketch-designs for any art piece you want as proof.
View attachment 3821952
That top-tier art you like probably refers to pieces like this:
View attachment 3821968
Which I grant you, looks incredible.
That artist also has an output-speed of 1 image per month. The last update had nearly 90 images. So if you wanna wait 7,5 years per update, I could have them to do the entire game.
I've said this before, if I was using AI, I'd happily cop to it (and I do in the limited instances where it's used), but I actually do employ actual artists, and I do pay them a substantial amount of money each month, to make sure you all get a game that I feel is trying to do something pretty substantial and ambitious.
My old saves no longer work so I can't help, and besides given the numerous paths of this game, its really best to start over every time I think.someone can share save data?
Hey keep doing what you are doing! Input wise, Id say I think it's important that the art is as consistent as possible in the final product, and that I loved the initial art style, but thats about it. No worries if there's IA placeholders at all.I don't know why people keep bringing this up, again, and again, and again, when I have actually answered this.
110% agree and correct. Don't let the naysayers and luddites hold your ambitions back from AI's transformative value.I don't know why people keep bringing this up, again, and again, and again, when I have actually answered this.
The only AI-art that is in this game are placeholder background images, of which there are maybe a dozen or so in total, all of which are eventually going to be faded out for real art, made by a real artist.
The consistency of the art, starting this year, is because I decided to give 99% of the work to a duo of artists that work together on the designs, rather than spread out the work over many different artists.
The reason for that, is because they're able to produce fast, work independently, and above all, manage to come in at a price-point that manages to make this behemoth of a project feasible.
I can drop the sketch-designs for any art piece you want as proof.
View attachment 3821952
That top-tier art you like probably refers to pieces like this:
View attachment 3821968
Which I grant you, looks incredible.
That artist also has an output-speed of 1 image per month. The last update had nearly 90 images. So if you wanna wait 7,5 years per update, I could have them to do the entire game.
I've said this before, if I was using AI, I'd happily cop to it (and I do in the limited instances where it's used), but I actually do employ actual artists, and I do pay them a substantial amount of money each month, to make sure you all get a game that I feel is trying to do something pretty substantial and ambitious.
Overall this piece is ok and even human artists can screw up hands.Honestly idc about all that AI cg talk - the only thing i want is more of the Lily path ...
Even if this one really looks rather shitty (regarding the fingers of Sarah, i mean what is this some crab person ?! - talking about Sarah's hand of course).
Edit: not saying it's AI but just pointing out a inconsistency ...
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