Bland, formulaic and forgettable.
- Story is your average "not a villain Demon Lord" that was original back in early 2000s when Disgaea came out but has been done to death since then and this game does literally nothing to make it interesting.
- Characters are extremely generic, playing eroge tropes straight: you have the succubus who's secretely a romantic, the knight childhood friend, the shy girl who latches on the MC because she has no one else, the iconoclast loli elf girl... They never really manage to develop past their archetype. The MC likewise never grows past the "generic nice guy" archetype, despite being told several times he has to fix that.
- Gameplay is standard RPGM. Putting aside the odd decision to use very large numbers (you start at level 1 with 5 digits HP, making the sense of progression early game difficult to notice), the amount of different abilities is ultimately low and is shared by both player characters and enemies. No one is particularly unique or special, even final bosses. Higher difficulties just bloat the stats of enemies, requiring you to grind for money and crafting materials while spamming debuffs to keep their damage output manageable. Not terribly interesting.
- H content is criminally bland: every main girl has 4 scenes, 3 with the MC and 1 with an enemy upon defeat (except Ciel, for whom the scene is story manated and doesn't result in a Game Over). The scenes do a very poor job at displaying the heroine's personality for the most part—they are utterly devoid of soul. Even the defeat scenes are bland! The only half-decent ones are with the shopkeeper, Riem, and she isn't even a playable character... Also note that "half-decent" doesn't mean "good"...