If I may respectfully ask a question of S A Z, whose mod we all love and adore, when you go through the new code and assets phase, do you run UnRen and use a Diff tool? (Such as diff_match_patch, kdiff3, or Beyond Compare?)
This might be a fast way to get a good overview of parts 1-3, as what Saddog implements might be a bit difficult to unlock, whether via bugs or lack of compatibility with previous versions.
That said, you should definitely play through the new content manually. As the fappables are probably what will trigger that sinister muse, making the twisted love/corruption, ntr and darker path scenes that you write oh so much more delectable.
Yeah I definitely use those tools.
I hope people don't mind, I've gone over the process I use before, but that's a lot of thread to sift through, so I'll go over it a bit again just in case people are interested.
I download a fresh copy of the new update and then unzip two copies of it, one I leave in .rpa format as it comes and the other I unpack with UnRen. I'll use the unpacked version to check asset names and decompile the .rpyc files into .rpy files so I can use my IDE or code editor for coding and diff analysis. (Right now I'm favoring Visual Studio Code but I switch between a couple others depending on the tool or plugin I want to use).
I'll use both the original version and the unpacked version to test the mod in and see how it behaves when the files are packed vs unpacked.
I'll follow the errors posted on the main page as well for the original game so I can hopefully fix those issues in my first release of my mod too.
I'll all be looking for ways to reduce and improve the coding as I go. Not to mention all the additions in my mod to the alternate paths and scene versions. It can get quite intensive.
I'm also very familiar with Saddogs coding at this point. I've gone through it completely multiple times for the mod so it's usually not too bad finding my way around. On occasion Saddog does reorganize the file structure or rename assets completely which can be a pain.
After I've compared the 0.9 .rpa files to the 0.8.5 files I can focus on updating the differences for the mod first and then work on writing the new material.
And you're absolutely right, using a Diff tool is essential in saving time in the process!
I didn't use one for the first few interations of the mod and the difference is night and day.
Sorry for the longer than expect reply, but thank you for the kind words!