The ultimate sex game idea by non developer, has anyone ever succeed at making one?

EmIarMitee

Member
Jan 21, 2021
182
183
Hello everyone, I'm new to this forum although I knew about it's existence for a while and had an account (to which I lost access, oops) to download few games, great selection of games, mods, just about perfect when it comes to hentai/sex games. My only issue however is that pretty much always I end up not being satisfied with most games I try, don't get me wrong, there are many great games, some do certain things perfectly but I'm yet to find a game that combines it all into one thing, this is where my idea for an ultimate sex game comes in, but there is a catch.

I'm not a game developer, I hardly can use Unity or Unreal, I have some experience in Blender, modelling, animation, rigging at a basic level, I'm good at designing things (maps, stories) and I can do couple other things and I'm willing to learn but my idea is so ambitious I have no idea if I'd be ever able to make it come true as I lack knowledge of so many aspects of game making.

I don't want to ask you what you think about my game, in fact I'm not sure if I even want to share it but suffice to say - it would be big, really complex, a semi open world action RPG with branching story, multiple endings and an incredible amount of stuff to do, all in 3D with in-depth character customization and many fetishes.

My question is, do you know of anyone who had an idea for a game and succeeded at making one despite lack of game developing experience? A visionary who managed to get several people to join him, secure funds and work on a game? I feel really bad when I think I could never make this game but I don't give up, I plan to start learning either Unity or Unreal, improve my Blender skills but even with all of that I couldn't possibly make such game alone.

Or maybe there are some guys here that learned how to make games and could give me some tips on how you started and how did you managed to find people passionate enough to work on your project despite no promise of making money (just to be clear, I'm not looking for people to work for me for free but one must understand that I'd have to start with something, simple patreon and some donations would be probably possible but nothing major in terms of funding before a basic prototype/demo would be finished).

Also do you think it's possible for people to donate to a project even if it had no guarantee of being made to secure funds to hire developers?
 

moskis22

Member
Nov 26, 2020
439
367
I have no idea about game development, but i think you should start with a small project, searching for a team who has some knowledge on on aspects you lack (like a programmer, designing and so on), people that have the same goal as you, and learn together
Once you have developed good games, ppl are more likely to donate you if they enjoyed them and you will be able to do a bigger project
 
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Vhaerun

Writer/Developer
Game Developer
Jul 3, 2020
227
642
I agree with moskis22. We all have big, grand ideas when we come into this developing world. But you said it yourself -- you don't have the game making experience. Trying to tackle such a large, expansive project is akin to one person trying to write, program, and graphically design Skyrim. It's doable but it might not be feasible.

Choose something smaller to start with to learn the engine, the writing and art skills, and get some feedback from it. Listen to criticism, learn from it, move on. Not only will this help hone your skills, it can net you a following, whether on Patreon or SubscribeStar, or elsewhere. If you are going to need funding, you're going to need people who support you, and the only way they're going to support you is if they are your family (and they like you), or if you've put some effort into something, released it on schedule, and interacted with the community. And no, I don't think anyone is just going to give you money so you can start up your own project even with a guarantee.

But don't shelve your idea! Keep thinking about it, what you want to do with it, and what skills you would need to accomplish it. Flesh out ideas, keep notes, and don't give up.
 
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hakarlman

Engaged Member
Jul 30, 2017
2,099
3,274
Here's what I would do.

Go download Renpy RIGHT now:

There's a sample project. Edit the story text to how you want, edit the existing text for the dialogue branches. Congrats, you just modified a renpy project. That's your first step into making a basic Renpy game.

If you're up for a challenge, download DAZ Studio and make a render of a naked girl, then replace the image of the girls in your renpy sample project, that you edited. If you want an easier sex program to render hot chicks use: Honey Select 2, if you think DAZ is too complicated.

In two weeks you can have a very basic, short renpy game; super simple with renders from DAZ or Honey Select 2.
 

felipons

Fluffy, The Destroyer of Worlds
Modder
Game Developer
Jan 15, 2018
252
1,069
If you are looking for a dev, check the recruitment threads, you will probably find a post there looking for someone like you, if you don't you can always make a new post looking for a dev.
I also recommend posting some of your renders, and explaining just a bit what would the game be about, so people might not create false expectations.

Here: https://f95zone.to/forums/recruitment-services.117/
 

EmIarMitee

Member
Jan 21, 2021
182
183
Once you have developed good games, ppl are more likely to donate you if they enjoyed them and you will be able to do a bigger project
We all have big, grand ideas when we come into this developing world. But you said it yourself -- you don't have the game making experience. Trying to tackle such a large, expansive project is akin to one person trying to write, program, and graphically design Skyrim. It's doable but it might not be feasible.

Choose something smaller to start with to learn the engine, the writing and art skills
That's the plan - first a simple demo that would show case some of the functions, it would not have any story yet, just the most important aspect of every sex game - sex, with focus on the animation system and interaction but without all the extra flare, eventually releasing a 2nd prototype set in open world for purposes of testing out quest system with few animations from first demo added, after those 2 prototypes and securing both fund and interest of people I'd go about actually starting proper development of the full game, starting with the necessary basics and adding functions over time ending with addition of the story.

Here's what I would do.

Go download Renpy RIGHT now:

There's a sample project. Edit the story text to how you want, edit the existing text for the dialogue branches. Congrats, you just modified a renpy project. That's your first step into making a basic Renpy game.

If you're up for a challenge, download DAZ Studio and make a render of a naked girl, then replace the image of the girls in your renpy sample project, that you edited. If you want an easier sex program to render hot chicks use: Honey Select 2, if you think DAZ is too complicated.

In two weeks you can have a very basic, short renpy game; super simple with renders from DAZ or Honey Select 2.

As for demo/first game in RenPy, that's gonna be a no from me, I'd rather prepare concept drawings, simple animations and as above: interactive sex/animation demo and open world demo. Creating 2D renders for a renpy VN doesn't seem like something I'd be interested in spending time on, especially since those types of the games are those I dislike the most, don't see a point in developing something and then letting people down by telling them their favorite game genre is not my focus and last thing I'd want to make.

If you are looking for a dev, check the recruitment threads, you will probably find a post there looking for someone like you, if you don't you can always make a new post looking for a dev.
I also recommend posting some of your renders, and explaining just a bit what would the game be about, so people might not create false expectations.

Here: https://f95zone.to/forums/recruitment-services.117/
I'm aware of the recruitment threads but as I said I have no money I can spend on this project, only my skills and any free time I can manage to squeeze out of my daily schedule so I wonder if there is even a point in recruiting anyone if I can't offer them anything other than promise of making possibly best sex game in the world :p Is there a section designed especially for pitching in ideas?

I still want to hear from some of creators who started like me, with no game development experience that went right ahead into pretty ambitious game development without focusing on smaller, unrelated projects or at least made (or are in the process of making) simple demos that are actually related to the final game they plan on making.
 
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felipons

Fluffy, The Destroyer of Worlds
Modder
Game Developer
Jan 15, 2018
252
1,069
I'm aware of the recruitment threads but as I said I have no money I can spend on this project, only my skills and any free time I can manage to squeeze out of my daily schedule so I wonder if there is even a point in recruiting anyone if I can't offer them anything other than promise of making possibly best sex game in the world
That's already enough to be able to recruit someone, you just need to put your perceptive in your post.

Now if you want to know about big projects without prior, I myself am in a kind of big project,

You don't have permission to view the spoiler content. Log in or register now.
 

EmIarMitee

Member
Jan 21, 2021
182
183
Yeah, the issue is that I wouldn't really need either a sound guy or writer as I can do both and I have a clear vision of the game, what I would need would be someone who is really well experienced with creating models and animations and someone that knows how to make rpg elements in an open world + being able to optimize it all so it works, and there would be a lot of animations, systems and mechanics to create (as the title suggests, ultimate is the key word, no shortcuts) and I'm afraid it may be hard to come across someone who has enough know how and would be able to help me with my vision, although I'm not loosing hope, I mostly wanted to ask if there are guys like me who managed to create a team on low or non-existing budget while not being responsible for actually writing the code, animating and creating game systems.

I'll get to creating concept art, basic story outline, lore, what the game would have as far as mechanics, locations, items, animations, quests, etc.

Are there any games of similar type like mine being developed right now?
 

megaplayboy10k

Well-Known Member
Apr 16, 2018
1,523
2,028
To me, once your development team hits low double digits(i.e., 10 or more people), it's now a professional undertaking, not an amateur production. I think Summertime Saga has like 8 people working on it, off and on. Most games actually only have 1-3 people working on them.
Open world? Most fap games use static renders plus short animations. A handful have an actual 3d engine that enables the kind of freedom of action you see in a mainstream game like GTA V. But generally the graphical quality is a steep drop off.
Generally what you see instead is a kind of limited sandbox where the dev just keeps creating new locations and characters to develop scenes with.
I don't know what the ratio of "man-hours of development to hours of actual gameplay" is for a typical game, but 100+: 1 wouldn't shock me. How many game images do you click through, how many dialogue bubbles, how many branching choices in a single hour of gameplay? That's all writing, coding and rendering work involved.
Not trying to discourage you in any way, shape or form, just telling you to do your research so you know what you're getting into.
 

woody554

Well-Known Member
Jan 20, 2018
1,428
1,788
crazy, stupidly stubborn people who can drive big projects with sheer will and obsessiveness do exist. but they are roughly 1 in a million, very very rare. without them NOTHING big would ever get made, but it's just not for mere mortals.

only you can know if you're one of those people, but I'll just say straight away that you're not. and I'd be wrong in only 1 out of a million threads like this.

but if you were, you'd probably already have produced a bunch of semi-big events like music or movie festivals, founded political organizations, that sort of things.

I used to know a guy who was around 19yo at the time, criminally inclined, trash metal kid, no money, zero education, shitty home. but somehow he had this fearless drive to create events. he started record labels, created music events, and at some point whipped together a 10,000 people two day indoors jazz festival with foreign bands. I have no idea how he pulled it off, got the funding and got people to take him seriously, but I assume he must've just worn out the right people with his obsessive drive.
 

FemdomWifeGame

Active Member
Game Developer
Jan 24, 2021
794
1,936
If you are the guy with the idea but with no skill and no experience, you will first need to lead the way by learning how to dev first.

You won't achieve anything just by waving an idea and asking people to pay/dev for you, you need proof of work at some point or a past experience as producer.

Believe me, you can't self-claim yourself producer and handle a gamedev team if you are a nobody, you'll waste the money.
 

EmIarMitee

Member
Jan 21, 2021
182
183
Believe me, you can't self-claim yourself producer and handle a gamedev team if you are a nobody, you'll waste the money.
Can't waste money if you don't have it ;)

So what would you guys recommend first? I think the biggest task would be to get the animation system working, I think this is also the first thing I'd focus, see if it's possible to make it work the way I want, I have seen few games that use the system I want (that combines pre-done positions with option to adjust it and completely automatic movement based on what we target, that way it can work with characters of various proportions). Maybe I'll start out by asking people who worked on games that had such animation system.

Or should I start by creating as one of you guys suggested a simple RPG game in some game making engine that has the exact story (be it heavily cut down) to sort of show of the concept and make people interested?
 

vouzmorg1

Newbie
Feb 7, 2020
15
24
I would recommend to learn all the things you would want to do. Senior Art Directors or anyone who is at the lead of development has 5-10+ years of experience in the industry. Whether its modeling, sculpting, animation, and etc.

The crucial part are the programmers, because they will be the foundation of your game.

The thing is, you need to respect that creating a game isn't for everyone. It can take your time, money, and will to do finish it.

There are so many adult games right now that are low quality, but gets some bank. There are also games that are good but not the best.

People that works in the AAA industry doesn't want to go and make adult games, risk their jobs because the pay is better there, and its a huge gamble overall

Also consider the anonymity of the person, because everyone doesn't condone anything related to adult/porn games.

To anyone who wants to create good games, I would recommend to get gud, show a product, and get people to work with you that has the same goal.
 

EmIarMitee

Member
Jan 21, 2021
182
183
I'll guess what I want the most about my game is to have solid core - that means animations, create a simple demo that showcases the complexity of possible interactions, sadly I'm not a programmer and I don't know just how much coding is involved and how much can be done using simple premade scripts and blueprints/nodes, etc.

Can you recommend some courses that go in-depth about animations in Unreal with focus on making them adjustable as well as how to prepare rigs and do character customization (I'm fairly good in Blender, just need to know how to port stuff to Unreal, how to get starting animating in it, how to build animation systems).
 
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Crimson Delight Games

Active Member
Game Developer
Nov 20, 2020
764
1,828
EmIarMitee
Team up with people who cover your deficiencies. Not saying you can't do everything on your own, but it'll take you years. Modeling with Blender? Cool. Are you good at it? Great. But how long do you think it'll take you to learn programming if you can't tell the difference between an integer and a float? That's a bit of hyperbole, because you obviously can learn diverse skills, but if you're serious about an ambitious project then you're better of diving up the work and assigning tasks according to each team member's specialty.

Also what some of the other folks said: start and complete a smaller project first.
 

EmIarMitee

Member
Jan 21, 2021
182
183
That's the plan, simple project, just the animation showcase, I do plan to go straight into 3D and learning that since I don't believe experience from working in a completely different engine and especially a 2D one would be usable to me (coding aside).
Perhaps I could make the demo be just a simple "select type of animation" deal that shows various positions with all the possible things I'd like to have included in the game + an interactive posing demo where one can adjust model position from few preset positions, kinda like how one guy did it in a game demo that was posted here called True Facials (even going as far as using game models of smutbase). I might actually go ask him if he'd be interested in cooperating and expanding his animation system for the purposes of the game.