Review for The Witching Hour (v0.8)
I’ve been following The Witching Hour for a while now, and with the latest update (v0.8), I have to say my enthusiasm has dropped quite a bit. The biggest issue for me is that the main character (MC) no longer feels like they have any real agency. The choices were never all that impactful to begin with, but now that the MC has become corrupted, the story seems to have fully shifted into being a kinetic novel rather than a visual novel with meaningful decisions. It’s disappointing to feel like my input as a player doesn’t matter anymore.
On the positive side, the visual presentation is solid. The renders are consistently high-quality and do a great job of setting the tone. The music is fine—nothing particularly memorable—but it supports the atmosphere well enough without standing out.
Unfortunately, strong visuals can only carry a story so far. Without engaging choices or a sense of control over the narrative, the experience feels flat. For me, this game was already walking a thin line between “just okay” and “not great,” and this update pushed it to the wrong side of that line.
I’m giving The Witching Hour (v0.8) 2 out of 5 stars. I’ll probably shelve it for now and maybe check back in if it ever gets close to completion, but as it stands, it’s hard to recommend for players looking for meaningful interaction or branching storytelling.
I’ve been following The Witching Hour for a while now, and with the latest update (v0.8), I have to say my enthusiasm has dropped quite a bit. The biggest issue for me is that the main character (MC) no longer feels like they have any real agency. The choices were never all that impactful to begin with, but now that the MC has become corrupted, the story seems to have fully shifted into being a kinetic novel rather than a visual novel with meaningful decisions. It’s disappointing to feel like my input as a player doesn’t matter anymore.
On the positive side, the visual presentation is solid. The renders are consistently high-quality and do a great job of setting the tone. The music is fine—nothing particularly memorable—but it supports the atmosphere well enough without standing out.
Unfortunately, strong visuals can only carry a story so far. Without engaging choices or a sense of control over the narrative, the experience feels flat. For me, this game was already walking a thin line between “just okay” and “not great,” and this update pushed it to the wrong side of that line.
I’m giving The Witching Hour (v0.8) 2 out of 5 stars. I’ll probably shelve it for now and maybe check back in if it ever gets close to completion, but as it stands, it’s hard to recommend for players looking for meaningful interaction or branching storytelling.