Extremely janky, lots of room for improvement, solid core idea. None of the systems work well.
Resolution wise, settings aren't available from title and the UI doesn't fit on non-standard aspect ratios, so you have to get in-game and then set it back to 1080.
Gameplay wise, decoration is very buggy - hold left click and look for the blue dot. If you just click, you might send whatever furniture into the fucking backrooms never to be found again - and not in a funny physics way, in a "ceases to exist on this plane" way. Some objects just don't interact half the time. If you accidentally yeet your bed into the negaverse you have to buy another one with 2-4 jobs worth of coin.
NPCs, also periodically unable to interact with. Very mediocre animations. Animation speed should get better buttons, not "go through dialogue spam to increase by .1x five times". Could also use a cellphone to call them back after meeting them. The models are pretty decent, but animations are very mediocre and low effort, lots of position options though. POV camera is a nice addition but doesn't work well for shorter NPCs on some positions.
Physics for grappling game, tolerable but janky. Mid-air jump seems to only recharge once you land or wallrun, and grapple doesn't swing smoothly. Reeling yourself in can be used to launch, but if you're chaining reels you can't use a jump to change trajectory because it doesn't recharge mid air, which seems like a mistake when you have a jetpack.
Overall, it seems like the game is probably beyond the dev's capabilities. The idea is great and if it got made into something decent it would deserve 5 stars. If the dev got some help or worked really hard to improve this might turn around in a couple years. Ping me if it does.
Resolution wise, settings aren't available from title and the UI doesn't fit on non-standard aspect ratios, so you have to get in-game and then set it back to 1080.
Gameplay wise, decoration is very buggy - hold left click and look for the blue dot. If you just click, you might send whatever furniture into the fucking backrooms never to be found again - and not in a funny physics way, in a "ceases to exist on this plane" way. Some objects just don't interact half the time. If you accidentally yeet your bed into the negaverse you have to buy another one with 2-4 jobs worth of coin.
NPCs, also periodically unable to interact with. Very mediocre animations. Animation speed should get better buttons, not "go through dialogue spam to increase by .1x five times". Could also use a cellphone to call them back after meeting them. The models are pretty decent, but animations are very mediocre and low effort, lots of position options though. POV camera is a nice addition but doesn't work well for shorter NPCs on some positions.
Physics for grappling game, tolerable but janky. Mid-air jump seems to only recharge once you land or wallrun, and grapple doesn't swing smoothly. Reeling yourself in can be used to launch, but if you're chaining reels you can't use a jump to change trajectory because it doesn't recharge mid air, which seems like a mistake when you have a jetpack.
Overall, it seems like the game is probably beyond the dev's capabilities. The idea is great and if it got made into something decent it would deserve 5 stars. If the dev got some help or worked really hard to improve this might turn around in a couple years. Ping me if it does.