- Apr 16, 2018
- 1,557
- 2,081
I enjoy the mind control fetish/kink, but it's often clumsily portrayed in both porn and in h games. Either characters behave robotically while controlled, or there's otherwise a lack of subtlety in the control. Sometimes the opposite is true, and it takes a level of "grinding" to achieve any meaningful effect. So I've been mulling over creating a mind control system implementable in some future game project. Basically, I tried to break down aspects of control into several categories:
1. Individual actions
2. Behaviors/Behavior patterns
3. Memories
4. Emotions
5. Thoughts
6. Beliefs
A 7th category would essentially be the synthesis of these types of control, effectively conditioning or "reprogramming" someone across the board. There would be different "powers" under each category(say, 3 to 6 per category) and a few levels of skill with each power(with higher levels permitting broader use of the power). As conceived now, it's probably overcomplicated, but I did want a system more sophisticated than what's portrayed in most games.
1. Individual actions
2. Behaviors/Behavior patterns
3. Memories
4. Emotions
5. Thoughts
6. Beliefs
A 7th category would essentially be the synthesis of these types of control, effectively conditioning or "reprogramming" someone across the board. There would be different "powers" under each category(say, 3 to 6 per category) and a few levels of skill with each power(with higher levels permitting broader use of the power). As conceived now, it's probably overcomplicated, but I did want a system more sophisticated than what's portrayed in most games.