ThornSin [v0.7.1]
Wonderful game, magical music and very nice visual style, there is not much content, but for the first playthrough and familiarization with the game is quite enough
+ Roguelike - Replayability and all that, there are actually enough items at the moment, but they're not very varied, so for now the best strategy is to collect damage + HP, at least that's how it worked for me.
+ Music - Like I said, it's just magical, every track is very relaxing and puts you in a little melancholy mood, except for the bosses music, some fast techno starts playing on them, which personally causes a little dissonance for me, but overall I like it
+ Holiness / Corruption - Two scales, increase during the run from item selection and from some lewd events if we are talking about the corruption scale.
I honestly can't be sure I know how they work because there's no manual in the game other than the control buttons, but holding one of the scales higher than the other determines what type of portal can appear after a boss, the chance of a portal appearing I don't know, and whether increasing the scale affects that I don't know either.
So far that's the only thing the scale does, but I suppose the logical thing to do would be to add items that require a certain number of points of one of the scales, or both at all
Wonderful game, magical music and very nice visual style, there is not much content, but for the first playthrough and familiarization with the game is quite enough
+ Roguelike - Replayability and all that, there are actually enough items at the moment, but they're not very varied, so for now the best strategy is to collect damage + HP, at least that's how it worked for me.
+ Music - Like I said, it's just magical, every track is very relaxing and puts you in a little melancholy mood, except for the bosses music, some fast techno starts playing on them, which personally causes a little dissonance for me, but overall I like it
+ Holiness / Corruption - Two scales, increase during the run from item selection and from some lewd events if we are talking about the corruption scale.
I honestly can't be sure I know how they work because there's no manual in the game other than the control buttons, but holding one of the scales higher than the other determines what type of portal can appear after a boss, the chance of a portal appearing I don't know, and whether increasing the scale affects that I don't know either.
So far that's the only thing the scale does, but I suppose the logical thing to do would be to add items that require a certain number of points of one of the scales, or both at all