Personally I do not mind if the story is completely linear, but it pretty much means you are giving up one of the major strengths of the medium - immersion and interactivity.
I am also going to disagree with the previous commenters that the illusion of choice is good. Choices present in the game do not have to impact the story by pretty much any degree and choices that only impact the given scene are perfectly valid as long as it is clear that is all they do, but trying to trick the players into believing their choice matters* will inevitably backfire with at least some of the audience.
*The case with a lot of both major and minor games today. Just a few examples - Witcher 3 in some choices, Life is Strange, Elex, Telltale games, pretty much any game which has "This choice MATTERS" printed on the screen after a decision. There is a lot of them unfortunately.