For an AI game, it's good.
Graphics:
- The models are hot and relatively consistent.
- The backgrounds need... creativity. I guess with AI, you would use inpainting. But they really just serve as backdrop for the characters. In a story where creepy monsters are supposed to have taken over a town, the plain backgrounds are a missed opportunity for further storytelling.
- I'd suggest Dev look up how to change the opacity on textbox. On PC it's fine, but on Android, the textbox covers a third of the screen. Common problem with a relatively easy solution.
- I appreciate the realistic style of AI over anime or cartoon style.
Story:
- It has potential. I'm certainly intrigued.
- On mystery stories like this, I try to reserve judgement in the early stages, because it's very easy to "set up" mysteries, but harder to make them pay off.
- If the developer figures out how to pay off mysteries/close story arcs, then I will be very excited about this "Under The Dome" mysteries.
Dialogue:
- The characters have different personalities, which is great, even if their speaking "voice" isn't much varied. That's okay, I can feel Bianca as the sulky chick, "Cola" as the sweet one, etc.
Gameplay:
- I'm okay with point-and-click so long as it serves a function. The usual criticisms of sandbox apply here: I'm clicking on doors and navigating the world only to reach the next scene. The whole point of sandbox is to make the world feel "alive" with "activities". Even some small chat with side characters would make the sandbox feel more full.
- The pacing is decent. Yeah, there's point-and-click "work" at the bar, but at least it's not a big grind. Takes twenty seconds at most.
- The popups for buying more lewd packs feels a little "mobile game"-ish. I trust that it actually is just AI images that didn't make the cut, however I'm not surprised some players are a little irked and feel like they're being paywalled from the real scene. I think that by adding a bit more length to the in-game scenes, players might be more satisfied with what they did see, and so they won't be as upset at the asset pack popups.
- I'd like to feel like my actions have more weight on the actual story. Right now, most choices feel like it only affects whether or not you see tiddies or not.
Overall, very solid, lots of potential. Now it's time to fulfill that potential.
Graphics:
- The models are hot and relatively consistent.
- The backgrounds need... creativity. I guess with AI, you would use inpainting. But they really just serve as backdrop for the characters. In a story where creepy monsters are supposed to have taken over a town, the plain backgrounds are a missed opportunity for further storytelling.
- I'd suggest Dev look up how to change the opacity on textbox. On PC it's fine, but on Android, the textbox covers a third of the screen. Common problem with a relatively easy solution.
- I appreciate the realistic style of AI over anime or cartoon style.
Story:
- It has potential. I'm certainly intrigued.
- On mystery stories like this, I try to reserve judgement in the early stages, because it's very easy to "set up" mysteries, but harder to make them pay off.
- If the developer figures out how to pay off mysteries/close story arcs, then I will be very excited about this "Under The Dome" mysteries.
Dialogue:
- The characters have different personalities, which is great, even if their speaking "voice" isn't much varied. That's okay, I can feel Bianca as the sulky chick, "Cola" as the sweet one, etc.
Gameplay:
- I'm okay with point-and-click so long as it serves a function. The usual criticisms of sandbox apply here: I'm clicking on doors and navigating the world only to reach the next scene. The whole point of sandbox is to make the world feel "alive" with "activities". Even some small chat with side characters would make the sandbox feel more full.
- The pacing is decent. Yeah, there's point-and-click "work" at the bar, but at least it's not a big grind. Takes twenty seconds at most.
- The popups for buying more lewd packs feels a little "mobile game"-ish. I trust that it actually is just AI images that didn't make the cut, however I'm not surprised some players are a little irked and feel like they're being paywalled from the real scene. I think that by adding a bit more length to the in-game scenes, players might be more satisfied with what they did see, and so they won't be as upset at the asset pack popups.
- I'd like to feel like my actions have more weight on the actual story. Right now, most choices feel like it only affects whether or not you see tiddies or not.
Overall, very solid, lots of potential. Now it's time to fulfill that potential.