On paper the idea sounds great. An intentional timeloop with a concrete specific goal and time butterflies.
You loop a specific set of days and slowly and carefully learn and master the various paths in which you could butterfly time.
I don't think author messed up the implementation so much as this just being a very neat sounding idea that is just not as good as it sounds. The end result is grind and a extreme complexity. Where you basically need to follow a walkthrough like a robot instead of playing the game.
You loop a specific set of days and slowly and carefully learn and master the various paths in which you could butterfly time.
I don't think author messed up the implementation so much as this just being a very neat sounding idea that is just not as good as it sounds. The end result is grind and a extreme complexity. Where you basically need to follow a walkthrough like a robot instead of playing the game.