There are grinds and there are excessive grinds, and then there is To Be Sigma, where excessive grind is just the start. Sometimes grinds are worth it if there is a payoff, but far too often in TBS, if you "complete" the grind you are rewarded with "Under Development"
It looks like this grindfest of all grindfests is suffering from too many ideas not enough direction.I know it is still "early" in development as I am reviewing v 0.83 but it would be nice to have a complete thought without having to see an "under development" ending.
For example, take to combat training. Even though I have maxed my Fitness and Combat Skill it is impossible to beat the training partner, even using the three perks. You get no reward from the sparring (other than the videos from using the perks) and when the sparring is over you are challenged to fight in a tournament on Saturday. However, the University is closed on Saturday, so you can't even GET to the tournament. Last little annoyance, I have all sounds turned off, yet when I do the fight training I'm blasted with the fight sounds.
Another example of non-thought out grinds is computer skills. You need to get five programming skill to then advance Hacking, and then advance Web Design.
To get ONE programming skill you need to repeat a task over 20 times. Did I mention that each of the actions takes more than 2 energy? Did I also mention that with the max energy you can have with max fitness is 20? It takes SEVERAL GAME DAYS to get one computer programming skill. While you are doing each command, you don't see that your energy is being drained until you are out of energy..
It seems that the developer wants to have a massive UI, that is there, but majorly unconnected. The mapping and moving around take FAR too many button clicks. The important stats that you need are not on the screen that you need them. An example of this is upgrading the house, You have to be in your room. This is where you see the status of upgrades for each part of the house. When you click on "Improve house" the list that you just saw showing upgrade status, is gone. Why can that upgrade status show on the actual screen where you are choosing what room to upgrade?
Too often when you can actually complete a task, you have to click on the "back" button, then click it several more times to get back to where you can choose something else to do. If you use the "pin" map to quick travel to a location, after you get the the location, you have to click on the pin button again to close the map so you can interact with the rest of the UI.
Back to the hacking bit. If you have maxed hacking, and have hacked the computer that allows you to see the webcam of the "older woman of your residence" AND you get a message when attempting to enter her room that you should "go see what is going on in there on your computer" then after all the clicks to get to see something (five clicks) you get a message "nothing to see here"
Oh, and for seeing the progress of all the grinding, I haven't found a single MC stats page that shows ALL of your stats. The mouse-over stats from your "avatar" just shows a few, and the "NPC Stats" in the "Guide" section just shows what the ranges are.
There isn't a single place to see the quest status or the progress you have made with the other characters in the game.
And far, far too often you are introduced to a character or location that requires an action then you immediatley get the "under development." Please developler, if you are going to introduce a character or location, have the story move when it gets there. Don't put something out as a "COMING SOON!" it is a waste of your and my time.
These are just a few examples of actual grindy, over clicking, and complete waste of time this "game" is right now. Don't download it as it is way too large, and you'll just end up deleting it after wasting your time.
It looks like this grindfest of all grindfests is suffering from too many ideas not enough direction.I know it is still "early" in development as I am reviewing v 0.83 but it would be nice to have a complete thought without having to see an "under development" ending.
For example, take to combat training. Even though I have maxed my Fitness and Combat Skill it is impossible to beat the training partner, even using the three perks. You get no reward from the sparring (other than the videos from using the perks) and when the sparring is over you are challenged to fight in a tournament on Saturday. However, the University is closed on Saturday, so you can't even GET to the tournament. Last little annoyance, I have all sounds turned off, yet when I do the fight training I'm blasted with the fight sounds.
Another example of non-thought out grinds is computer skills. You need to get five programming skill to then advance Hacking, and then advance Web Design.
To get ONE programming skill you need to repeat a task over 20 times. Did I mention that each of the actions takes more than 2 energy? Did I also mention that with the max energy you can have with max fitness is 20? It takes SEVERAL GAME DAYS to get one computer programming skill. While you are doing each command, you don't see that your energy is being drained until you are out of energy..
It seems that the developer wants to have a massive UI, that is there, but majorly unconnected. The mapping and moving around take FAR too many button clicks. The important stats that you need are not on the screen that you need them. An example of this is upgrading the house, You have to be in your room. This is where you see the status of upgrades for each part of the house. When you click on "Improve house" the list that you just saw showing upgrade status, is gone. Why can that upgrade status show on the actual screen where you are choosing what room to upgrade?
Too often when you can actually complete a task, you have to click on the "back" button, then click it several more times to get back to where you can choose something else to do. If you use the "pin" map to quick travel to a location, after you get the the location, you have to click on the pin button again to close the map so you can interact with the rest of the UI.
Back to the hacking bit. If you have maxed hacking, and have hacked the computer that allows you to see the webcam of the "older woman of your residence" AND you get a message when attempting to enter her room that you should "go see what is going on in there on your computer" then after all the clicks to get to see something (five clicks) you get a message "nothing to see here"
Oh, and for seeing the progress of all the grinding, I haven't found a single MC stats page that shows ALL of your stats. The mouse-over stats from your "avatar" just shows a few, and the "NPC Stats" in the "Guide" section just shows what the ranges are.
There isn't a single place to see the quest status or the progress you have made with the other characters in the game.
And far, far too often you are introduced to a character or location that requires an action then you immediatley get the "under development." Please developler, if you are going to introduce a character or location, have the story move when it gets there. Don't put something out as a "COMING SOON!" it is a waste of your and my time.
These are just a few examples of actual grindy, over clicking, and complete waste of time this "game" is right now. Don't download it as it is way too large, and you'll just end up deleting it after wasting your time.