RPGM To-Do List After the Quest [v0.0.2 demo] [Commodu]

Lerd0

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Overview:
The main heroine of the game is a huge, muscular barbarian girl (a parody of classic fantasy, D&D, The Lord of the Rings, and so on). She has already saved the world, and according to the plan, she will now be looking for something to do in her free time. I don’t want to make a typical corruption game — the heroine won’t get into trouble or hopeless situations, won’t lose her powers, won’t become a victim of circumstances, but she also won’t be an over-the-top dominator who constantly proves how strong, cool, and independent she is. The idea is to make a hentai comedy in the dumbest possible fantasy setting, parodying everything it can.​

Thread Updated: 2026-01-18
Release Date: 2026-01-17
Developer: Commodu - -
Censored: No
Version: 0.0.2 demo
OS: Windows
Language: English, Russian
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win: - - - -
Win Russian: - - - -


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Missmiles

Active Member
Aug 12, 2018
870
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A word of advice to the dev: make a typical corruption game.

You don't have to put her under a boot for it to be typical, all you need is for her to get more lewd, more slut, more pleasure-driven, preferably with an erotic status screen.
 

Penniless Degenerate

Active Member
Jan 16, 2020
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A word of advice to the dev: make a typical corruption game.

You don't have to put her under a boot for it to be typical, all you need is for her to get more lewd, more slut, more pleasure-driven, preferably with an erotic status screen.
He already uses the word "typical", sounds like he thinks the market is oversaturated with them than having problem with a certain aspect of the genre ...but on the other hand, a game without a proper system in place basically guarantees you'll have a walking sim more times than not, as the current demo is basically the MC walking from the door to the dwarf to get sexually harassed by him while he's completely oblivious to what the blacksmith is doing.
Like, the demo's obvious that we have to interact with the dwarf (since he's the only interactable thing), but what if the dev later introduce a bigger map with more things to explore? Then the navigation isn't so simple, and it will be more boring because you're just walking from A to B in order to see another sex scene.

Granted, the whole "dumb as a brick oblivious MC" is a setup not often seen in porn games, and could fulfill a lot of amusing scenarios like the Country Bumpkin Yutaka series of games. So what if the game follows a similar template like Frieren or Konosuba where the Barbarian travels across the country in search of odd jobs and gets fucked along the way?
Actual puzzles? Actual battles? Or even minigames where the Barbarian serves in the tavern or something?
 
Last edited:

Missmiles

Active Member
Aug 12, 2018
870
648
295
He already uses the word "typical", sounds like he thinks the market is oversaturated with them than having problem with a certain aspect of the genre ...but on the other hand, a game without a proper system in place basically guarantees you'll have a walking sim more times than not, as the current demo is basically the MC walking from the door to the dwarf to get sexually harassed by him while he's completely oblivious to what the blacksmith is doing.
Like, the demo's obvious that we have to interact with the dwarf (since he's the only interactable thing), but what if the dev later introduce a bigger map with more things to explore? Then the navigation isn't so simple, and it will be more boring because you're just walking from A to B in order to see another sex scene.

Granted, the whole "dumb as a brick oblivious MC" is a setup not often seen in porn games, and could fulfill a lot of amusing scenarios like the Country Bumpkin Yutaka series of games. So what if the game follows a similar template like Frieren or Konosuba where the Barbarian travels across the country in search of odd jobs and gets fucked along the way?
Actual puzzles? Actual battles? Or even minigames where the Barbarian serves in the tavern or something?
To be clear, there's nothing wrong with a walking sim/scene collector.

The problem is when the dev isn't clear about what he wants to do with his project, or mechanical nuisances (e.g. making the maps too big).