Others - Completed - To My Wives Who Were Once Heroes [Final + DLC1] [peperoncino]

  1. 3.00 star(s)

    fakeass66

    i've been playing like what 2 hours? i can absolutely say i hate this dungeon crawler BS, it's not even that interesting
    just go exploring => make money => buy potion=> use the "corruption" system/ bersekul?/berserker thingy
    For EVERY S.I.N.G.L.E T.I.M.E omfg
    it's BORING, what the hell happened with the management system!?
    all peperoncino needs to do was improving that genre, add more map, and everything

    the equipment management is just straight up gambling because Eq stats roll are just gacha
    not only that, the battle system is insultingly stupid af, you are basically playing like those auto battler gacha bs

    tbh the arts is still beautiful as always, and that's maybe the entire reason of any redeeming value of this game

    lemme tell you fam you have to be so desperate to be playing this game, fr it's that bad at least this game somehow, it's still juuust slightly better compared to trash crowdfunded/patreon bullsh*t games in this forum or anywhere
  2. 3.00 star(s)

    Flocci

    Gameplay is pretty basic dungeon crawler stuff. There's some limited options to customize your build by equipping skills from a different character, but there are not enough skills to make it interesting. You will spend most of the time auto attacking and then healing while out of combat. Nothing fancy and not good enough to recommend based on gameplay.

    The best thing about the game are the character designs and the artwork. If that speaks to you, then it might be worth your time. There's a decent amount of scenes, but it's watered down by each scene always being used 2 times in a row.

    My biggest gripe with the game is the way that the H system works. Basically, your main character has no abilities other than a buff ability that you can only use once during your expedition, which makes one character slightly stronger, but cannot be turned off and drains your ressources until you return to town. After returning, you get a scene because you need to appease the H-spirit who granted the buff.

    The buffs aren't powerful enough to serve as an emergency button, but they are too costly to just have up by default, so I ended up mostly just activating it shortly before I'm about to return to town anyway in order to get the scene. This basically destroys the entire narrative it's going for where the buffs are supposed to be this super important tool that the party accepts because it's necessary to complete their mission.

    If the system were reworked in a way where managing the buffs is your main method of sustaining yourself in the dungeon and for getting through tough boss/elite fights, then we might have had something special.