tl;dr: Fine enough game, story and presentation are deeply flawed
By all accounts this game is really just fine, an average 3/5 stars. Which is fine! I would wager that most games on this site at this early of a stage fall under that rating, so the dev's doing good there. The scenes are about average for Honey Select, character design is good despite being repetitive, gameplay works, visuals don't hurt your eyes like most shitty Honey Select games out there.
While I think it could have been a big strength to the game, there is an unfortunate divide between what the story is saying, how the game plays, and how the filler scenes are presented. The world itself is supposed to be bleak, post-apocalyptic and violent, with the main love interest spearing her arm through the fist dude you see being a good introduction to this. Yet this initial action is near immediately undermined by her sniffing you out as someone worth saving, and then she's basically treated like every other sandbox love interest with some mystical elements sprinkled in.
The Delirium event is a very compelling event in which the whole game should have been centered around. It should be a terrifying event in which every character you know becomes a monster and seeks to harm you. Not only does the game not yet actually implement this mechanic fully, but it really seems like no one cares about it much. Perhaps I am just misreading the situation, but it seems like the dread that should be felt by the characters is just not there.
Let me use the femboy as an example. Despite his worries about not being strong enough, he'll be out wandering through a bandit infested city. Despite the need for survival in a collapsed society, he'll be vibing in his room playing video games. It just seems like he exists only to be another notch on the player's belt, as another means to scenes for your pleasure. Which is fine, this is just porn after all, but it could be more.
I might just be asking too much out of the game, I don't know. I would hope that the Delirium event would be central to the actual game more. You could have the characters that the player interacts with much more afraid of what is to come on Friday when they flip into savage killing machines, and have the survival elements focus more on preparing for the worst. Maybe having sex with them reduces their destructiveness during the event (and it seems like something like this will be implemented) but this takes time and attention away from others who desire this.
Instead we have an apocalypse with little stakes to it, where the enemies suck your dick instead of disemboweling you and you hold birthday parties instead of securing the perimeter. Am I too harsh here? Maybe, but it could be so much more, it seems.