RPGM - Tome of Lust [v0.11b Public] [anoobj]

  1. 5.00 star(s)

    Cherox

    Reviewing v0.10.0a

    Game is going good places. You need some patience figuring out the mechanics and it very obviously is still in development, but the dev is taking things in the right direction and listening ti feedback.

    Some people complain the game is too hard, but personally I disagree. The game isn't easy and it had/has some very tedious elements (that the dev is thankfully addressing), so I can get why some people have that impression. You do need to understand the mechanics and the game will not hold your hand in telling you what perks to pick (some are MUCH stronger), but it's not rocket science.

    Ultimately, this feels like an old school gaming experience with some decent-to-good porn in it, that keeps improving and is consistently pushing a good number of ideas in the right direction, even if the New Player Experience might be a little rough.
  2. 5.00 star(s)

    Blackstar9294

    The thing is that I like the concept but it is like the protagonist is too helpless and unwilling which is something I dont like but hey its your game and this is just a review gameplay wise it's great and good decison to keep the difficulty up just make it a tad easier to understand. Guys just read Cherox's review it aptly describes the game up till now.
  3. 1.00 star(s)

    wildride69

    Great concept and has potential but the game play is absolutely atrocious.
    Controls are confusing, complicated and unclear. A simple game with a simple premise that is so damn complicated.

    Having sex... Mana points? Have an orgasm or lose twice...Game over?

    This is not Elden Ring, this is supposed to be a simple porn game. More shocking sometimes you want to lose on purpose. Currently this game is just bad but the MC is cute.
  4. 2.00 star(s)

    PantsRats

    This game has some potential: A sex combat system that works, functional (temporary?) artwork, a skill system with choices, a working quest system. This game does take a lot of good inspiration from Karryn's Prison.
    The problem is that it doesn't do any of it well.
    The management of notoriety is tedious, and failure to manage it correctly ends the game.
    The amount of stamina loss in combat is immense, requiring a dozen stamina potions in an average combat.
    Maze-like areas with no purpose but to force you into multiple combats.

    If the developer fine-tuned combat to feel less repetitive, reworked (or removed) the notoriety system, and got better artwork (which is advertised as being worked on)... then this game could be something really nice.
    In it's current state, it's not enjoyable.
  5. 2.00 star(s)

    Fidzius

    [v0.6b]

    It's currently half of a game in all aspects, making it unplayable, or at the very least, not good enough to put up with to make a decision of whether anything i do its a bug, unfinished/ temporary feature, does get better or just user error (unoptimal/ poor strategy).

    Presented half:
    • Visuals,
      (yes, it says it's heavy W.I.P),
      low-res gifs for ero-actions,
      art mismatches
      and others;
    • Audio,
      besides standard RPGM sounds, there are ridiculous and loud noises
    • Gameplay,
      to force me to walk through a "maze" (there's a single snake-y path, packed with unavoidable dudes) 3 times is awful and not funny.
      Areas are used once and then discarded (filled with regular common enemies)
      Had to repick starter skills (and replay the money grind) because most upgrades come with downgrades and some don't even work.
    • Balance,
      having no clear way to balance "noteriety" since its basically forced to stay around a certain value, having multiple separate functions, icons and walls of text for them and no way to reduce it (no easy access battles, quest battles only sometimes count).
      Potion system sometimes disappears (maybe or maybe not due to use limit), not sure how to use bigger potions.
    • Consistency,
      (previously mentioned aspects aside) you start fights nude form confronting them with clothing.
      You get magic tutorials before the gameplay starts, even though there's a while until you can even use them, there's no reason for 2 actions/enemy limit.
      Skills with scaling look the same as those with a single level or already unlocked.
      What will be a harassment encounter or a fight has no indication.

    Its an ambitious project, but currently basically unplaybale, and, without knowing which of the heavily lacking aspects is most important will need a lot of time.

    I wish it the very best
  6. 5.00 star(s)

    Pertur4231

    Karin's reverse prison.
    Only sex battles


    + Deep turn-based sex combat system
    + You choose your own sex posture and actions, plus abilities
    + For all it have arts

    - Art in different styles and using AI.

    What I would like to see:
    * I would like to spend money on some kind of management (clothes, jewelry, toys :)).
    * Mmore beautiful menu of character statistics with pictures of body parts.
    * X-ray, the degree of fullness with buffs and debuffs.

    Good potential. Good luck to the author
  7. 2.00 star(s)

    Juicy Blueberry

    I was first attracted by the cover picture. Well, I usually don't game a poor rating, but bro, the art style is not even consistent! The author should spend more time on the drawing, I suspect he is using AI. That's kind of suck TBH.
  8. 2.00 star(s)

    Athilora

    The game is unplayable. After trying to figure it out for 3 hours the only thing I could do without getting stuck of fainting out of exhaustion. 0/5. Worst gameplay in a long while.

    I upped the rating a little bit because I liked the art style.

    Also, game like this would be better as a Ren'py title.
  9. 3.00 star(s)

    Satori6

    It's in a very early stage at the time of this review.

    I have mixed feelings: the premise is good, but right now the content is too repetitive, although that's understandable given that it's a very early version.

    It feels grindy early on, but it gets easier as you unlock skills that let you "take care" of enemies faster.

    I don't like having to collect money like that (just pressing a button in front of some rocks) - a lewd way to do it would be more fitting.
  10. 2.00 star(s)

    El Presidente

    [v0.1] Now it work, so i can review it
    In a word: grinding.
    The game start slow forcing in different event before starting, character progressing is slow, the only way to get money is from digging and the combat is the worst.
    Now, it's not the slow paced combat that forced to see the same animation over and over again, is the fact it never stop. A room is full of people, and when you start a combat you always against a group of 3 (or even 6). And when it almost done, here there are 3 more, because fuck you.
    The art is nice, probably most of the stuff are prompt but they do their job
  11. 1.00 star(s)

    Bearcules

    Experienced several soft locks in game within a few minutes of trying the game. The game seems influenced by Karryn's Prison which I enjoyed immensely. The game also contains an unusual mix of art styles which lend to the demo's lackluster impression. I do not have high expectations for this game progressing into anything greater.