- Jan 5, 2018
- 186
- 653
Hi, I'm sorta new here and bothered by this situation so I thought I might as well vent with this post.
So, the problem I'm having is finding too many awesome projects that are either dead / on hiatus / take WAY too long to update.
For starters I know that you might think that I'm a pirate-beggar and whatever, truth is I'm not, I've been a patreon for a bunch of smaller developers over the time (usually $5 a month on 4-5 devs at the time max) and the trend I see is, most of them start great, they can't find a game they enjoy so they decide to make their own, ideas flowing through their heads, they write it down, render some images, interact with their followers, and it continues that way until (in most cases) they're either demotivated or they start changing, whether because that's something they want (unlikely), because their audience wants it, or to follow the cash. Now I'm not against devs making money, on the contrary, I feel like they should be well rewarded for their efforts, but when you see a single guy that works a regular 9 to 5 job make a good game with good story/writing, good enough renders push small updates weekly because he enjoys it and wants to make something that he enjoys, and compare it to groups of people making 10k a month and updating the game every 3-4 months? I do feel like we overindulge them.
And I'm not even one of those guys that expects 10 different animated and interactive sex scenes every update, I'm perfectly okay with updates without sex, even though I can kind of see some people getting annoyed by it, but that goes back to the point of building your audience out of people that enjoy what you're making instead of hornybois that want to jerk off as if it was a comic and they want to dictate what and when you do with your game by throwing $10 at you.
To give a concrete example of what I'm talking about, Fasder (dev of
Then you have Vilelab (
"A New Beginning
Reaching this goal means that you guys are interested in what I do. I don't have much time on my hands with my regular job, but I'll dedicate more time to the project."
And I'm just stuck by it, the goal mentioned was 500, but what happens before that? You keep draining your patreons wallets while you wait to reach that? their support isn't really important enough for you until you can really cash out with it?
I don't know if I'm able to express it correctly but my resentment is towards that actitude of "I'm not moving out of bed for less than 5 grand" (or at least that's what it feels like), if I'm giving you $5/10/25/500 I'm doing it in hopes of supporting your project, not your lifestyle, and I feel like that's not being respected (not referring to vile in particular). To give another example so it doesn't feel like I have anything against vile, who I think can make a great game, dark silver, got well known by making one of the biggest games out there (which was only good if it's one of the first things you play, at least that's what it felt to me, blackmail, rape, you name it, he did it), almost 2k patreons supporting him, one day he decides to drop it (admittedly the patreon bullshit on incest was annoying, but it could have been dealt with like others did) and revive his dead project that now requires internet connection to play (?). It'd be perfectly okay if those patreons were there because they want to see what you do with your new project, but I think it has more to do with hoping for the revival of big brother rather than the new game.
Finally you also have other new devs pushing shit demos with the most popular tags to see what sticks, just doing it for the cash, and that kind of floods everything with shit.
Sorry for the long rant and for any incoherences or spelling mistakes, I usually have trouble expressing myself and when you throw english into the mix it's more... complicated.
Dear devs/game writers: would/should of doesn't exist, it's just the phonetics of the pronunciation of would/should HAVE. And get your shit together on your you're. Thanks
So, the problem I'm having is finding too many awesome projects that are either dead / on hiatus / take WAY too long to update.
For starters I know that you might think that I'm a pirate-beggar and whatever, truth is I'm not, I've been a patreon for a bunch of smaller developers over the time (usually $5 a month on 4-5 devs at the time max) and the trend I see is, most of them start great, they can't find a game they enjoy so they decide to make their own, ideas flowing through their heads, they write it down, render some images, interact with their followers, and it continues that way until (in most cases) they're either demotivated or they start changing, whether because that's something they want (unlikely), because their audience wants it, or to follow the cash. Now I'm not against devs making money, on the contrary, I feel like they should be well rewarded for their efforts, but when you see a single guy that works a regular 9 to 5 job make a good game with good story/writing, good enough renders push small updates weekly because he enjoys it and wants to make something that he enjoys, and compare it to groups of people making 10k a month and updating the game every 3-4 months? I do feel like we overindulge them.
And I'm not even one of those guys that expects 10 different animated and interactive sex scenes every update, I'm perfectly okay with updates without sex, even though I can kind of see some people getting annoyed by it, but that goes back to the point of building your audience out of people that enjoy what you're making instead of hornybois that want to jerk off as if it was a comic and they want to dictate what and when you do with your game by throwing $10 at you.
To give a concrete example of what I'm talking about, Fasder (dev of
You must be registered to see the links
), you can like his game or hate it (I personally enjoy it, and like where he's taking it) making $330 a month, last updated 9 days ago. Then you have Vilelab (
You must be registered to see the links
) $440 a month, really good looking renders, however, last "updated" 1 month ago, which was it's release, which you can resume in "you now live with your aunt and two female cousins, one of them is wholesome and the other one is a bitch that hates you. You haven't seen them in years, here's a scene of your aunt masturbating and your cousins on the beach. I wouldn't have a problem in this with this in itself, but at first I really liked the renders so I went to the guy's patreon to check if he actually needed the money, I look at the note on the left and it reads:"A New Beginning
Reaching this goal means that you guys are interested in what I do. I don't have much time on my hands with my regular job, but I'll dedicate more time to the project."
And I'm just stuck by it, the goal mentioned was 500, but what happens before that? You keep draining your patreons wallets while you wait to reach that? their support isn't really important enough for you until you can really cash out with it?
I don't know if I'm able to express it correctly but my resentment is towards that actitude of "I'm not moving out of bed for less than 5 grand" (or at least that's what it feels like), if I'm giving you $5/10/25/500 I'm doing it in hopes of supporting your project, not your lifestyle, and I feel like that's not being respected (not referring to vile in particular). To give another example so it doesn't feel like I have anything against vile, who I think can make a great game, dark silver, got well known by making one of the biggest games out there (which was only good if it's one of the first things you play, at least that's what it felt to me, blackmail, rape, you name it, he did it), almost 2k patreons supporting him, one day he decides to drop it (admittedly the patreon bullshit on incest was annoying, but it could have been dealt with like others did) and revive his dead project that now requires internet connection to play (?). It'd be perfectly okay if those patreons were there because they want to see what you do with your new project, but I think it has more to do with hoping for the revival of big brother rather than the new game.
Finally you also have other new devs pushing shit demos with the most popular tags to see what sticks, just doing it for the cash, and that kind of floods everything with shit.
Sorry for the long rant and for any incoherences or spelling mistakes, I usually have trouble expressing myself and when you throw english into the mix it's more... complicated.
Dear devs/game writers: would/should of doesn't exist, it's just the phonetics of the pronunciation of would/should HAVE. And get your shit together on your you're. Thanks