Hello everyone,
I am in the works of developing a VN in RenPy with open world/sandbox type exploring.
When there are characters in the world with which you can interact in this type of game, it's nice, to maybe get an idea who they are before you click on them.
I've seen two ways of doing this, both with advantages/disadvantages in my mind, so I was thinking of seeing what the general preferences is as I can implement either way.
1. There is a tooltip/hint displayed somewhere on the screen (usually the bottom) when you hover over that character. If you click the person, if there is something to talk about you get the talking/choice menu
2. There is an interact type of menu (like in Fashion Business for people that tried it) where when you click on a person you can choose observe or talk. If you choose observe, you get kid of what you get in the tooltip but more like the Mc's thoughts about them with the say part of RenPy. If you choose the talk, you get the same talking/choice menu as above.
As I said, it is kind of the same thing in the end, but I think, if you get hundreds of interactions in the end (since it's open world) maybe the way it is done matters for players. (I can implement in either way)
If there are other ways to do this, please feel free to mention and I can include them if I can implement them without too much hassle.
I am in the works of developing a VN in RenPy with open world/sandbox type exploring.
When there are characters in the world with which you can interact in this type of game, it's nice, to maybe get an idea who they are before you click on them.
I've seen two ways of doing this, both with advantages/disadvantages in my mind, so I was thinking of seeing what the general preferences is as I can implement either way.
1. There is a tooltip/hint displayed somewhere on the screen (usually the bottom) when you hover over that character. If you click the person, if there is something to talk about you get the talking/choice menu
2. There is an interact type of menu (like in Fashion Business for people that tried it) where when you click on a person you can choose observe or talk. If you choose observe, you get kid of what you get in the tooltip but more like the Mc's thoughts about them with the say part of RenPy. If you choose the talk, you get the same talking/choice menu as above.
As I said, it is kind of the same thing in the end, but I think, if you get hundreds of interactions in the end (since it's open world) maybe the way it is done matters for players. (I can implement in either way)
If there are other ways to do this, please feel free to mention and I can include them if I can implement them without too much hassle.