I know this project is dead and the topic isn't updated in a while, but I'm going to list a bunch of information and thoughts here because there isn't much to be found on this thread.
First off
Is there any femdom or something related to femdom in the game? XD
There are thief enemies once you start hitting floor 5/6 who are female, I believe they have femdom content if you lose to them. The goblin spear wielders are female according to the patch notes but I never lost to one.
Some Content
So for anyone else wondering about what kind of stuff you will find or how the game works.
It's called Tower of the Bound Fox and the game art has a picture of a fox approaching the tower but don't expect any furry stuff, you don't play as the fox. Maybe there is one or there was planned to be one later in the game but I haven't seen it yet.
Here are the enemies I have seen and I think this is all of them.
Goblin
Goblin Shaman
Naga
Chest Mimic
Thief
Goblin Spear-Wielder
Boss - Golem
All of them but mimic & thief can TF you with special moves. Pretty sure GSW can't but I haven't lost to her.
Losing to thief gives permanent stat penalties, I think.
I disabled gender-changing (I usually play Flexible Survival with gender lock anyway), and the body part TF works a lot like FS/CoC. Body parts change as you get hit by the attacks. It affects your gameplay in ways like having your legs replaced with a snake tail means you can't wear pants anymore (but you can still wear shoes
), and if you fully TF into another race, you get a race trait. Human gets 10% more XP, Naga gets something like +accuracy and +perception but -dex, IIRC.
Gameplay
Gameplay and combat is like old Ys or some other old RPGs where you walk into enemies to attack them. It's turn-based sort of, so all enemies will wait until you make your and they will make theirs at the same time. It's simple and seems to work but there are some downsides. You end up running into the wall a lot to lead enemies towards you so you can get the first hit because there isn't a wait button. It's not a big deal but I always think that it's not so good when you have to figure out exploits to use as normal game mechanics. Maybe I missed something or something was planned to be added, idk.
You have arrows & a spell to use for ranged combat. You hold the button down and you can aim in 4 cardinal directions. I didn't see a way to cancel if you hold and don't want to shoot. I tried a ranged build first and then just pumped everything into strength for next run. Strength seems to be the way to go since you run out of magic & arrows pretty quickly and merchants are hella expensive. You have to rely on luck to restock arrows, scrolls, and potions mostly.
Level Design and Frustrating things to look out for
The floors are generated randomly based on prefabs of rooms which you quickly begin to recognize. The really annoying thing IMO is every time you start a floor, whether you are loading the game you saved, respawning, you start with a completely fresh level. This makes it even more frustrating by several factors.
1. Every floor has roughly 8 billion traps randomly laid out. If your perception is good, you get icons for them. The icons are confusing because there's also 8 billion different trap icons and I'm not sure if they correlate to how bad the traps are. Sometimes the traps are in spots where you have no choice but to walk on them due to random placement.
Some of them aren't bad, but some of them are game-ruining. You can hit a trap that applies one of various bondage items that is incredibly debilitating. Handcuffs restrict you to one handed items, no bows, no shields, no 2h weapons. Blindfold lowers your perception by 90% so you're sure to hit all the other traps. Other gear lowers your stats but isn't so bad. Ballgag makes it so you can't cast spells or
drink any potions. Because combat is so tit for tat, you can only survive by continually restocking potions. There is a heal skill you can unlock, but it uses mana which still needs potions to restore, and leveling takes so long, I never got a chance to unlock it (I maxed out at Level 6). So ballgag is basically a restart if you don't have a Scroll of Release, which is very expensive and only works on
one random gear.
2. Selling at the merchant seems to have 50% chance to crash your game. It might be consistent that every time I tried to sell twice at the same trader, it crashed, but idk. This is the worst when the trader is by the floor exit, you basically have to choose between going to the next floor or chancing using the merchant and possibly having to do the whole floor over again.
3. When you hit Esc to get the menu for saving/options/etc, make sure you always hit Esc again to go back to the game. Esc doesn't back out of the save menu though, you have to highlight "back" and hit Enter. This kept making me think I couldn't hit Esc again to get back into the game and then the next menu items are another "Back" and an "Exit". Because almost every game I can think of in my life either says "Resume" or hitting "Back" goes back to the main menu or something similar, I kept hitting "Exit" to exit the menu, but that exits the game with no confirm prompt, and then you're doing the level over again. I'm pretty stupid but I wouldn't keep accidentally hitting that if it wasn't so common in other games to be the option to exit a menu, not the game. All other games say "Quit game" or at least "exit game" and have confirm prompts.
So be very careful about those because the game is very interesting and has some nice mechanics, but those made it SO FRUSTRATING.
+18 Content
On the topic of the lewds, right now it's all text based. It all revolves around losing to enemies which results in FS/CoC style sex scenes. I think each enemy type only has one based on your gender. It tries to accommodate your body size with some dynamic programming but its buggy or WIP in a lot of places, so sometimes it ends up saying something like "wrapped around your green." but then doesn't tell you green what. The writing is okay, there are some typos and repeated words, but not bad. It's pretty standard "enemy has its way with you and you start to like it but pass out" type stuff, but its pretty substantial, every scene I saw so far has a good number of paragraphs.
Other stuff
When you hit floor 10, you fight a boss. He has some annoying mechanics but was easy with the right stats on the second try. Charge is a very important ability since enemies follow you like ducklings except for shaman. It is a powerful attack that knocks enemies back and does even more damage if they hit a wall but also gives you time to shoot arrows and save health. After you beat the boss, you are sent to a room with 3 symbols on the floor and a staircase. None of this is labeled and it tells you nothing about what they do, but once you interact with one of them, you can't go back until later.
The staircase takes you back to town, which I didn't even know existed until 2 hours in. No real point in going back since they have bad equipment, you can't get a discount like with the dungeon merchant, and everything there is WIP. There's an inn to rest but at 100G, it's WAY too expensive.
The three symbols look like one of the 9000 trap icons, but they are actually warps. One is blue, the others are white and can't be walked on. They seem to represent every 10th floor, so taking the blue one sends you to floor 11. I guess the others would be 21 and 31, but I don't think the game ever got that far. Every time I hit floor 15, I get sent back to this warp room and then have to go back to 11. IDK if I'm doing something wrong but I bet it's just as far as it got before abandon.
So a lot of the things that really frustrate me are things that could have some simple fixes and I think with more artwork mixed into the game, it could have been something really interesting, but I needed to write all that stuff here despite it being abandoned just so others have an idea of what to expect.
Also I still don't know what "decimal keys" are, but I just rebound all the action keys to ASDZXC like Mugen.