4.40 star(s) 52 Votes

Greycrimson

Member
Game Developer
Jul 30, 2018
211
683
tbh guys, i'm really fascinated, what a big fan base this game already got! Foot Fetish is kinda a big thing now, i guess haha
A huge untapped market would be more accurate imo. No idea why there are so little foot fetish games though, maybe it's the angry mob that gathers every time someone releases a game that's not all about vaginal sex lol
 

GearlessJoe

Active Member
Jun 17, 2018
799
2,696
I think it's more about femdom.
I'd say it's half and half, but like so many pointed out before me, there's a decent amount of femdom games, but there's so very little foot-fetish content. That's probably why the devs could even get away with 1 year development times if they wanted, there's nothing else like it on that front, so people would wait (maybe begrudgingly, but still)
 

Zanmaraxa

Member
Apr 20, 2018
115
284
I'd say it's half and half, but like so many pointed out before me, there's a decent amount of femdom games, but there's so very little foot-fetish content. That's probably why the devs could even get away with 1 year development times if they wanted, there's nothing else like it on that front, so people would wait (maybe begrudgingly, but still)
Idk, all those femdom games that are there are more about simple reverse-rape like monster quest or games like that.
This game covers something no other game has covered before and is the submission, the temptation and the enslavement. if there are others games like this one then i don't know them (And i'd be very thankful if someone could show me those)
Sry for my bad english
 

bahamut2195

Well-Known Member
Mar 28, 2018
1,460
2,940
Idk, all those femdom games that are there are more about simple reverse-rape like monster quest or games like that.
This game covers something no other game has covered before and is the submission, the temptation and the enslavement. if there are others games like this one then i don't know them (And i'd be very thankful if someone could show me those)
Sry for my bad english
They can be found, but most are incomplete or abandoned outright, in Japanese, or are VN's that involve in inordinate amount of clicking. ToT isn't perfect and the time between updates is annoying, to say the least, but it does scratch a particularly difficult itch.
 

B_023

Member
Apr 19, 2018
231
452
7F Progress Report
tl;dr - Still working on it; will not be in March

For a spoiler-free explanation for how long 7F is taking, scroll up and replace mentions of Karen/6F with 7F as the situation is very similar: Bo has had trouble finalizing the floor flow to his satisfaction.

A bit more info on our progress and design style for 7F is below.
===

The main pivot with 7F is Bo wants to expand the scale of floor quest/exploration mechanics. While previous floors have a variety of mechanics, he feels they all essentially just ferry players from one ero-scene to another and wants to try something more organic. Even 6F, which introduced "quests" proper, basically just has you walk to spot X or interact with object Y.

The compact method has merits, of course: it trims a lot of the fat on both ends, many players want to be ferried from one scene to another, and we recognize that tedious RPG mechanics are a pitfall to many otherwise-great ero-RPGs -- but ultimately Bo and I agree properly implemented mechanics add a lot to the lewdness and appeal of the game. And we don't see any reason to abandon our own ambition just because most other games don't seem to have found the right balance.

On the other hand, if the floor flow is too opaque, everyone will simply ask for a guide/flowchart on release day, meaning we're also trying to ensure that there's a sufficiently satisfying "autopilot" path. This has a variety of benefits, such as a main thread to connect the floor, as well as more freedom/plausible-deniability to make more intense or specialized scenes in some areas on the basis that players will only find them if they go looking.

Anyway, we think it's worth trying: before their respective implementations, the most requested features in the game were sniffing Scarlett and then Cobra's shoes. As far as we can tell, you all enjoy turning over rocks and finding something lewd as much as me and Bo, and we want to take that to the next level by making a floor with lots of nooks and crannies, and more elaborate outcomes than some easter-egg text or a quick ero scene.

There's also the completely amazing mechanics I mentioned in the last update but still don't want to spoil, so continue to get hype (and apologies for constantly hitting hype's snooze button).
===

On my end, I'm working on some odds and ends in addition to 7F and 8F. Karen's puppy stuff is on the way, as well as a sort of overhaul/mini-expansion for Lady Cobra. Like Bo, I've been learning more about scripting in Ruby/RGSS3 (RPGM's language), which opens the path to a lot of features I wish I had a long time ago. And more flexibility in functionality gives more flexibility in storytelling. My plan is to add these changes along with 7F, but depending on how long 7F takes, they may be part of an intermediate release similar to the EX/Cleaning update from last year.

We're aware that this is the longest gap between releases so far and not any more happy about it than you are, but ultimately the game itself takes priority.

Thanks as always for everyone's patience and support.
 

Amanwholive

Member
Mar 30, 2018
156
214
7F Progress Report
tl;dr - Still working on it; will not be in March

For a spoiler-free explanation for how long 7F is taking, scroll up and replace mentions of Karen/6F with 7F as the situation is very similar: Bo has had trouble finalizing the floor flow to his satisfaction.

A bit more info on our progress and design style for 7F is below.
===

The main pivot with 7F is Bo wants to expand the scale of floor quest/exploration mechanics. While previous floors have a variety of mechanics, he feels they all essentially just ferry players from one ero-scene to another and wants to try something more organic. Even 6F, which introduced "quests" proper, basically just has you walk to spot X or interact with object Y.

The compact method has merits, of course: it trims a lot of the fat on both ends, many players want to be ferried from one scene to another, and we recognize that tedious RPG mechanics are a pitfall to many otherwise-great ero-RPGs -- but ultimately Bo and I agree properly implemented mechanics add a lot to the lewdness and appeal of the game. And we don't see any reason to abandon our own ambition just because most other games don't seem to have found the right balance.

On the other hand, if the floor flow is too opaque, everyone will simply ask for a guide/flowchart on release day, meaning we're also trying to ensure that there's a sufficiently satisfying "autopilot" path. This has a variety of benefits, such as a main thread to connect the floor, as well as more freedom/plausible-deniability to make more intense or specialized scenes in some areas on the basis that players will only find them if they go looking.

Anyway, we think it's worth trying: before their respective implementations, the most requested features in the game were sniffing Scarlett and then Cobra's shoes. As far as we can tell, you all enjoy turning over rocks and finding something lewd as much as me and Bo, and we want to take that to the next level by making a floor with lots of nooks and crannies, and more elaborate outcomes than some easter-egg text or a quick ero scene.

There's also the completely amazing mechanics I mentioned in the last update but still don't want to spoil, so continue to get hype (and apologies for constantly hitting hype's snooze button).
===

On my end, I'm working on some odds and ends in addition to 7F and 8F. Karen's puppy stuff is on the way, as well as a sort of overhaul/mini-expansion for Lady Cobra. Like Bo, I've been learning more about scripting in Ruby/RGSS3 (RPGM's language), which opens the path to a lot of features I wish I had a long time ago. And more flexibility in functionality gives more flexibility in storytelling. My plan is to add these changes along with 7F, but depending on how long 7F takes, they may be part of an intermediate release similar to the EX/Cleaning update from last year.

We're aware that this is the longest gap between releases so far and not any more happy about it than you are, but ultimately the game itself takes priority.

Thanks as always for everyone's patience and support.
+1 if two words come to your mind, PATREON MILKING
 
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BadMrFrostyy

Member
May 17, 2018
171
275
7F Progress Report
tl;dr - Still working on it; will not be in March

For a spoiler-free explanation for how long 7F is taking, scroll up and replace mentions of Karen/6F with 7F as the situation is very similar: Bo has had trouble finalizing the floor flow to his satisfaction.

A bit more info on our progress and design style for 7F is below.
===

The main pivot with 7F is Bo wants to expand the scale of floor quest/exploration mechanics. While previous floors have a variety of mechanics, he feels they all essentially just ferry players from one ero-scene to another and wants to try something more organic. Even 6F, which introduced "quests" proper, basically just has you walk to spot X or interact with object Y.

The compact method has merits, of course: it trims a lot of the fat on both ends, many players want to be ferried from one scene to another, and we recognize that tedious RPG mechanics are a pitfall to many otherwise-great ero-RPGs -- but ultimately Bo and I agree properly implemented mechanics add a lot to the lewdness and appeal of the game. And we don't see any reason to abandon our own ambition just because most other games don't seem to have found the right balance.

On the other hand, if the floor flow is too opaque, everyone will simply ask for a guide/flowchart on release day, meaning we're also trying to ensure that there's a sufficiently satisfying "autopilot" path. This has a variety of benefits, such as a main thread to connect the floor, as well as more freedom/plausible-deniability to make more intense or specialized scenes in some areas on the basis that players will only find them if they go looking.

Anyway, we think it's worth trying: before their respective implementations, the most requested features in the game were sniffing Scarlett and then Cobra's shoes. As far as we can tell, you all enjoy turning over rocks and finding something lewd as much as me and Bo, and we want to take that to the next level by making a floor with lots of nooks and crannies, and more elaborate outcomes than some easter-egg text or a quick ero scene.

There's also the completely amazing mechanics I mentioned in the last update but still don't want to spoil, so continue to get hype (and apologies for constantly hitting hype's snooze button).
===

On my end, I'm working on some odds and ends in addition to 7F and 8F. Karen's puppy stuff is on the way, as well as a sort of overhaul/mini-expansion for Lady Cobra. Like Bo, I've been learning more about scripting in Ruby/RGSS3 (RPGM's language), which opens the path to a lot of features I wish I had a long time ago. And more flexibility in functionality gives more flexibility in storytelling. My plan is to add these changes along with 7F, but depending on how long 7F takes, they may be part of an intermediate release similar to the EX/Cleaning update from last year.

We're aware that this is the longest gap between releases so far and not any more happy about it than you are, but ultimately the game itself takes priority.

Thanks as always for everyone's patience and support.
¯\_(ツ)_/¯
 
4.40 star(s) 52 Votes