RPGM Tower of Trample [v1.18.0.4 + Standalone SC3] [Bo Wei/Koda]

4.40 star(s) 52 Votes

Blood Parade

Dusk of Mankind
Donor
Jun 17, 2018
156
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There's also the engine that zzinzinz uses, WOLF RPG Editor, he seems to be able to make a lot of progress using that, but it could be too advanced, I have no idea.
Wolf runs a lot smoother than RPGM engines in general and, as visible with the example games, you can do a ton of stuff with it. It even supports online to some extent, which is visible in One Way Heroics, a game made by the engine's creator. The biggest problem is with learning it, though. If you don't know Japanese, it's very likely that you can't. While it's gotten an English fantranslation, there's no English dev community. There's no English support. There are no English CE repositories. Trying to learn any engine completely blind (aside from the basic translated manual) is a shitshow. As much as I seriously love the engine, and wish it was far more popular, I'm not sure whether it's worth blindly sifting through. If you actually manage to find anything helpful enough, then maybe.

Also, rewrite the engine? Rewrite RPGMaker, the most broadly used beginner game engine? ... There is not a single developer on this entire forum that could rewrite the engine, myself included. It is spectacularly good at what it does. Koda didn't even CHOOSE the engine, that was Bo.
I'm pretty sure that's in reference to editing the events and rewriting the scripts done in Ruby. Literally rewriting RPG Maker from ground up would be ludicrous, although you can change some of its core scripts.
 
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Deleted member 1267764

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There is not a single developer on this entire forum that could rewrite the engine
Rewrite the entire engine, including the GUI and its own proprietary ruby runtime environment? Probably not.
Creating a game from scratch with something like Unity or ? Definitely possible.
It's really not that hard to implement a basic movement system, and there are also a lot of libraries around.

I'm pretty sure that's in reference to editing the events and rewriting the scripts done in Ruby
Despite using Ruby, RPGMaker is actually written in Python. So yeah, you have two scripting languages on top of each other and this leads to terrible optimization. And don't get me wrong, I don't have anything against these languages (I actually love Python), I just don't think they are suited for this kind of applications
 

tjones1137

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Jan 31, 2019
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If anyone's interested, the game which made me realize Ren'Py's potential was Monster Girl Dreams by Threshold. It also made me realize Koda's writing was nothing to write home about. Only pitfall it has is the lack of art, but the writing is so good that if you're like me you'll forget about it. Highly recommend it (not to mention Threshold seems like a responsible fellow, a breath of fresh air coming over from ToT).



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Why you gotta remind me of Monster Girl Dreams? Game got me to jerk off to text goddamnit.
 
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Deleted member 1267764

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Ok, in light of some of the recent posts, I'd like to make some clarity:
NOBODY is thinking of making a fork of ToT just to be petty with the devs and tell them "Uhh we made a better game than u XD".
NOBODY is thinking of overthrowing the devs, competing with them or stealing anything.
And, for the love of God, NOBODY is thinking about rewriting a fucking game engine.

I was just thinking that, since the devs haven't show much interest in this project recently, if they decided to abandon it completely, me and other talented members of this community (and fellow degenerates) could come together to keep expanding this game.

Of course the best case scenario would be if this game would be completed by the actual creators with their vision in mind, but this would require a drastic change in trajectory.

You see, I've tried a lot of hentai games in my life, and I mean A LOT ( luckly I don't do vanilla shit anymore), and nothing comes even close to Tot. And I'm not just saying this because it appeals to my fetishes, but because it's absolutely brilliant from a game design standpoint. Most games are just a slideshow of ugly renders, or have dull gameplay that is just in the way of the sex scenes. But this one incorporates the submission dynamic as part of the gameplay and it's awesome. For me this game is art, yes fetish art, but still art.

I just don't want to see this game die and fade into irrelevance. If this game was continued as a community project it WOULD NOT be the same. The style, the art and the writing would be very different. What probably draws most people into this game is the "spirit", the core concept of the game, and I don't want to see that die. I think it would be easier to continue to build up on what already exists than start from scratch.

And I don't really understand how that could be seen as "stealing", if it's just people adding content to something that has received less love from the creators than it deserves. I've never heard of Bethesda or Mojang getting mad for mods, and there are a lot of examples of games that have been kept alive by the community (openTTD for example).

That being said, I ain't no artist. I'm just an average CS student with some free time, and I'm as creative as a brick. I'm not even native so I probably couldn't write something that isn't horribly misspelled. But maybe someone can draw or write decently, or we could crowdfound some commissions idk, but this is again ALL JUST HYPOTHETICAL.
 

wowqty

Newbie
Jan 14, 2018
17
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I feel like both Koda and Bo are making this game to get more experience with coding and learn new things. Well, maybe not the only reason but at least part of the reason. If I am correct about this (and I might not be, I know jack shit about coding) we should just accept this is how it's going to be. Because when you do experimental things, there is a good chance that it will fail and you will lose progress. And we surely can't dictate how they are going to use their free time.

What we can do is that choose to whether this game is worth following and supporting, despite this downside. My personal opinion is that it is definitely worth following, and it is worth supporting at this price too. But like I said, it is a personal opinion.

The fact is that insulting the devs have no point. Also, while constructive criticism is helpful, it is done to death at this point, about this particular problem. Those that decide the game is still worth following, like me, just need to manage their hype from now on.

On another topic, yeah the preview had pitiful content but I absolutely love the idea behind it. It is definitely hot, at least for me, but also creates a new gameplay loop. Before all this, gold was worthless and the only reason to play EX battles was challenging yourself. Now there is a gold sink in the game and EX battles will have the reward of faster progression through Cobra's scenes.
 

Arctif

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May 5, 2018
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You know, people in this forum who play tons of porn games and, not just the few that cater to their fetishes like me, have really unfavourable opinions about RPGM as a game engine (topic always came up in threads about Koblas' games, since he was learning RPGM). I used to think they were being dumb, calling it a "walking simulator", saying Ren'Py was always better than it. The way I saw it, with Ren'Py you were sort of restricted to VN-like games, since that's all that I had played on there, while RPGM felt more "actual game-like", and had a lot of potential for people to do creative stuff with it. Now that I've played a bunch more games, I think that those people may have been right and RPGM is maybe too basic or something. Maybe Bo should look into changing engines for whatever next game he has in mind (hopefully it's Pokemon), if he and Koda are having so much trouble coding. Then again, hopefully Koda isn't part of Bo's next project :sneaky:. There's also the engine that zzinzinz uses, WOLF RPG Editor, he seems to be able to make a lot of progress using that, but it could be too advanced, I have no idea.
I think this may be about using the tools for what they're good for.
My best example is another game we have a thread here for, Cute Monsters and Mommy.

Now I really like this game. But: it is very linear, and there are many cases where control is given to the player despite the player having no real choice in the matter. The majority of it is you being guided by the protagonist's internal monologue telling you where to go and what to do, and there's really not much else outside that. It's possible that the game actually would be better suited as a VN-style game.

To make a good game in the RPG Maker style, I think it has to come with a certain amount of player freedom. It doesn't even have to stray away from the main narrative, as long as the player has some wiggle room about where to go and what to do within that narrative.

This is probably why RPG Maker games get a bad rep. Greater freedom for the player leads to greater difficulties in the design process, and I think casual RPG Maker creators shy away from it.

Looks like someone's gotten triggered by grape soda.
I'm still triggered you tried to call it a monopoly o_O
 
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GearlessJoe

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Jun 17, 2018
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I think this may be about using the tools for what they're good for.
My best example is another game we have a thread here for, Cute Monsters and Mommy.

Now I really like this game. But: it is very linear, and there are many cases where control is given to the player despite the player having no real choice in the matter. The majority of it is you being guided by the protagonist's internal monologue telling you where to go and what to do, and there's really not much else outside that. It's possible that the game actually would be better suited as a VN-style game.

To make a good game in the RPG Maker style, I think it has to come with a certain amount of player freedom. It doesn't even have to stray away from the main narrative, as long as the player has some wiggle room about where to go and what to do within that narrative.

This is probably why RPG Maker games get a bad rep. Greater freedom for the player leads to greater difficulties in the design process, and I think casual RPG Maker creators shy away from it.



I'm still triggered you tried to call it a monopoly o_O
Like others who know more than I do pointed out, it's not about RPGM giving devs more freedom to do whatever they want with their game, it's about RPGM being more streamlined and accessible to newcomers. The problem comes when you get too ambitious like Bo and Koda and don't know much about coding, from what others have said it seems like RPGM stops holding your hand at that point and starts working against you. The whole idea that RPGM gives devs more options on what to do with their game than other game-making engines is just a fantasy.

As for why I said ToT was something like a monopoly, it's because it exists in a niche market. It's the same reason why a mediocre game like Cute Monsters and Mommy can get any attention and support at all. And ToT is filling an even more specific niche than that game, because it's not just a femdom game, but one that mainly focuses on feet since it's Bo's biggest kink. You can go further, say Bo's art is heavily inspired by doskoinpo and Msize (lol), and that it has a big focus on smell. But you don't even need to use those clasifications, because just by calling it a foot fetish focused femdom game, it already has so few competitors in that field that it's very much like a monopoly, which is why they can get away with some of the stuff that they do without their core fanbase pulling their support for the project.
 
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Awesoooome

Member
Feb 12, 2018
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I need a solid confirmation that the Bo felt like floor 7 was too much and decided to shrink it back down
If so, That's just stupid. No arguing it, no changing my mind.
 

badwulf51

Member
Jul 4, 2018
304
854
I will continue to post false updates until the devs improve there communication. It's the least they can do after THIS many delays.

Koda plans to add a cat boy floor where Ethan gets dommed by the cat boy leader who is named Spondingulus.
 
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4.40 star(s) 52 Votes