Gameplay:
+ Life management with money earning, buying items
+ Events based on daytime
- Execution of life management is bad. Very linear game, gets boring fast
- Grindy. You do always the same for hours to progress
- Grind-reward balance is bad
Frequency of scenes:
- Very grindy. It takes quite a time until you get scenes.
Dialogues:
- Game feels like it was supposed ot be a mix of Story/VN and Life Management. But there is no real story, but alot of gap-filler dialogues
--> All in one: Like any other text based / html game, it had potential. But execution is very linear and repetitive. It gets boring fast. Being grindy is ok, but having a bad grind-reward balance is not ok. A positive way of grindy would be, if there were just alot of scenes, and to get all of them, you need to invest time. But in this case, it is more like you need to invest alot of time to even get a single proper scene. 2 of 10.
Should I give it a try?
Not really sure to be honest. I played quite a few html based games (with picutres, not purely text). Most of them have the same issues: No good story, so not worth to read dialogues, and very grindy. It would be bearable, when scenes were more frequent and easier to get. You can look into this game, but the moment you notice, that it doesn't feel satisfying, then you can stop, because it needs lots of grind to get more satisfying.