can i have the list please?
Nope (just kidding) as I did the work using the search of this forum to find it which didn't take long really.
Ability Points
main_vars["ability_points"] = 15
Skill points
main_vars["bonus_skill_points"] = 15
main_vars["attribute_lewdness"] = 100
Items
ex: got_item(i_coin, 100)
got_item(i_coin)
got_item(i_xp)
got_item(i_attribute_points)
got_item(i_sp)
got_item(i_sold_out)
got_item(i_empty_potion_bottle)
got_item(i_antipoison_potion_1)
got_item(i_antiparalysis_potion_1)
got_item(i_antisleep_potion_1)
got_item(i_anticonfusion_potion_1)
got_item(i_health_potion_1)
got_item(i_health_potion_2)
got_item(i_health_potion_3)
got_item(i_magic_potion_1)
got_item(i_magic_potion_2)
got_item(i_magic_potion_3)
got_item(i_energy_potion_1)
got_item(i_energy_potion_2)
got_item(i_energy_potion_3)
got_item(i_sedative_potion_1)
got_item(i_sedative_potion_2)
got_item(i_sedative_potion_3)
got_item(i_revival_potion_1)
got_item(i_revival_potion_2)
got_item(i_revival_potion_3)
got_item(i_lust_potion_1)
got_item(i_lust_potion_2)
got_item(i_lust_potion_3)
got_item(i_silver_will_bracelet)
got_item(i_gold_will_bracelet)
got_item(i_mithril_will_bracelet)
got_item(i_solarite_will_bracelet)
got_item(i_silver_hourglass)
got_item(i_gold_hourglass)
got_item(i_mithril_hourglass)
got_item(i_solarite_hourglass)
got_item(i_silver_arcane_ring)
got_item(i_gold_arcane_ring)
got_item(i_mithril_arcane_ring)
got_item(i_solarite_arcane_ring)
got_item(i_silver_watch)
got_item(i_gold_watch)
got_item(i_mithril_watch)
got_item(i_solarite_watch)
got_item(i_silver_dice)
got_item(i_gold_dice)
got_item(i_mithril_dice)
got_item(i_solarite_dice)
got_item(i_silver_allure_pendant)
got_item(i_gold_allure_pendant)
got_item(i_mithril_allure_pendant)
got_item(i_solarite_allure_pendant)
got_item(i_lucky_cat)
got_item(i_fortunate_cat)
got_item(i_spirit_stone)
got_item(i_treasure_finder)
got_item(i_silver_treasure_finder)
got_item(i_gold_treasure_finder)
got_item(i_potion_timer)
got_item(i_potion_timer_plus)
got_item(i_magic_lens)
got_item(i_battle_menu_lens)
got_item(i_battle_zoom_lens)
got_item(i_silver_health_necklace)
got_item(i_gold_health_necklace)
got_item(i_silver_magic_necklace)
got_item(i_gold_magic_necklace)
got_item(i_silver_health_bangle)
got_item(i_gold_health_bangle)
got_item(i_silver_magic_bangle)
got_item(i_gold_magic_bangle)
got_item(i_flee_feather)
got_item(i_freedom_brooch)
got_item(i_focus_wristband)
got_item(i_traveler_talisman)
got_item(i_lantern)
got_item(i_succubus_ring)
got_item(i_cursed_watch)
got_item(i_lust_ring)
got_item(i_cursed_talisman)
got_item(i_alchemite_1)
got_item(i_alchemite_2)
got_item(i_alchemite_3)
got_item(i_plumberry)
got_item(i_blissherb)
got_item(i_energy_mushroom)
got_item(i_lightbloom)
got_item(i_banastar)
got_item(i_sleeplessrose)
got_item(i_spirellflower)
got_item(i_cactube)
got_item(i_bumpricot)
got_item(i_lustian)
got_item(i_silver_ore)
got_item(i_gold_nugget)
got_item(i_mithril)
got_item(i_solarite)
got_item(i_lightcrystal)
got_item(i_lanternempty)
got_item(i_turquoisestone)
got_item(i_rubystone)
got_item(i_darkorb)
got_item(i_enchantedthread)
got_item(i_elfsage)
got_item(i_asayuhsilk)
got_item(i_firestone)
got_item(i_iceflake)
got_item(i_windcone)
got_item(i_earthpine)
got_item(i_electricshard)
got_item(i_waterjewel)
got_item(i_dildo)
got_item(i_magicmirror)
got_item(i_talk_stone)
got_item(i_housekey)
got_item(i_selenamemento)
got_item(i_cavekey)
got_item(i_keepkey)
got_item(i_fairydust)
got_item(i_cupbeer)
got_item(i_cupempty)
got_item(i_cupbeersleep)
got_item(i_sleepvial)
got_item(i_celestianruinkey)
got_item(i_demonegg_alpha)
got_item(i_fusionbook)
got_item(i_stoneslab)
got_item(i_bluefish)
got_item(i_funnyshoe)
got_item(i_crystalball)
got_item(i_magicbeans)
got_item(i_book_alchemy)
got_item(i_book_intermediatealchemy)
got_item(i_book_advancedalchemy)
got_item(i_book_autoalchemy)
got_item(i_book_equipzoom)
got_item(i_book_equipunder)
got_item(i_small_wallet)
got_item(i_normal_wallet)
got_item(i_big_wallet)
got_item(i_huge_wallet)
got_item(i_book_skillpoint)
got_item(i_book_abilitypoint)
got_item(i_book_abilityreset)
got_item(i_book_equipslot)
credit to OP