(Reviewed through v.0.04)
If you're familiar with ILS' previous games, you'll know them to be narrative masterpieces that ooze atmosphere. Though early in its development, ToxiCity seems to be headed on a similar trajectory. An upgrade in graphics engine over the last game brings some welcome changes, though the story is (so far) more claustrophobic.
Premise: A mysterious toxic fog overtakes a city and traps the MC (and a few others) in a desolate cityscape.
The Good (
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If you're familiar with ILS' previous games, you'll know them to be narrative masterpieces that ooze atmosphere. Though early in its development, ToxiCity seems to be headed on a similar trajectory. An upgrade in graphics engine over the last game brings some welcome changes, though the story is (so far) more claustrophobic.
Premise: A mysterious toxic fog overtakes a city and traps the MC (and a few others) in a desolate cityscape.
The Good (
- Increasingly interesting LI characters that have credible backstories and are just forming relationships with MC
- Improved graphics over dev's previous games (Honey Select 2 vs. Honey Select)
- Great narrative build-up and story development
- Real drama and suspense with some emerging horror elements
- Good use of animation and sound effects
- Great consistency in releasing regular updates
- Small group of potential LIs (so far) compared to dev's previous games
- Not a ton of H-scenes (yet) but given dev's previous games, expect that to be remedied in future updates
- While the graphics are improved, they are not the strong point of other titles
- Some availability of choice, but this is mostly a kinetic novel versus a true game
- The MC is practically the same character as the dev's previous games