- Jun 18, 2017
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TOXICity 0.07.0 update #2
2 hours ago
So, we're at a point where the base structure of the build is in a playable state. There's no audio, no stat flags, and we haven't even tested to see if the animations work right yet, but that's what the next few days are for. It'll all get polished up in time for the nearing release.
It seems that some of you have taken to theory-crafting explanations about the fog and the Burned Ones, and we're enjoying some of the comments we read. While we are taking the philosophy that not every question will be answered, because leaving certain aspects open-ended for players is the intent (we hate movies where everything is spelled out to the viewer), there are sequences planned in the future intended to shape the ecology of the new, hostile environment.
The Interim Domain 0.99.0 is still on track for later this year. "Why is it taking so long?" you might ask. Well, developing two games at the same time does take time. Plus, that pesky 50 hour a week job I do to pay for other crap. As a reward for your patience, the new ending is pretty big. We are currently at the opening of Act 3, and there are already 1700 new renders and 87 new animations. To give you context, this is about two to three full episodes' worth of the game that are just dedicated to the new ending. And that's not counting what's left to be done and the integration of all the other endings into this new story.
Thanks for your interest and patronage,
-Kinderfeld