Translation RPGmaker question

Mikmoo01

Newbie
Nov 6, 2020
50
23
Upon TLing an rpgmaker game using Translator++ im getting alot of "\+switch[483] text here \-switch[483]" in some lines and they show up in the ingame textboxes too, does anyone know what this is and if i can just mass replace them with blanks or something (or make them work how they normally should and not show up in textboxes. I had thought they might be a var assigned to playername but they show up in sentences that wouldnt always make sense to say a name too.

Some examples
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Zachy

Spark Of Life
Modder
Donor
Game Developer
May 6, 2017
725
1,833
Looks like it's toggling Switch 483 ON at the beginning of the dialogue and then OFF after it's finished. Perhaps the game has talking character graphics, and this is responsible of handling that.

I'd recommend keeping it.
 

Penumbral Evanescence

|☽◯☾| Somnium of the Night ✧ Bête Noire
Moderator
GFX Designer
Donor
Jul 16, 2021
3,324
11,744
Looks like it's toggling Switch 483 ON at the beginning of the dialogue and then OFF after it's finished. Perhaps the game has talking character graphics, and this is responsible of handling that.

I'd recommend keeping it.
Was thinking that the talking character graphics could be a dependent variable of sorts that's synced with Switch 483?

Either way, it doesn't make the game unplayable in a sense, but could be annoying to see the 'Switch 483' error prop up within in-game textboxes. But manageable in a sense I guess.