You can't quantify madness.
But you can try.
TQ is an exceptionally rare example of a game, each component of which couldn't do any good on its own.
But together it gives quite an impression. Impression you'll see nowhere else.
Visuals look inconsistent and dated.
Sound... exists?
Gameplay is a powder keg branded "Born to Lose".
Longevity looks questionable since the game outgrew its engine long ago, and whatever refactoring was made is not quite making things any better.
And fun... While games like Dwarf Fortress do claim "losing is fun" statement as their game design cornerstone, Trap Quest slams the emphasis on it so hard so you can probably use it as hadron collider substitute. Be wary, however, that it'll produce Dr Coomer's bosoms instead of Dr Higgs's bosons.
And I'm not exaggerating.
Some games were meaned to be beaten (eventually).
Some games were meaned to be experienced.
This one is meaned to break you - and it does NOT hide this intent.
From the very first main menu window, to prologue "cutscenes", to novice mode hints, to dialogue with the
- everything literally flails at you with handfuls of red flags.
Red flags you'll be tempted to ignore.
In a world of porn games which literally slam the player face first into EVERYTHING they can offer, regardless of if player likes some things or not, this explicit fairness which Trap Quest offers is... noble?
Noble.
Mindful.
Tempting.
Two things are certain about this game.
1. If you don't like something present in this game - there will be either an option to disable it or a trick to skip.
2. If you don't know if you like something present in this game - there will always be an option to pull out. Lore-justified. Which is a luxury by modern porn game standards...
Overall, the game may and will try to mess with both your character's and your-as-player brain - with all the best intents possible.
Don't be scared of weird UI or excessive (and mostly imaginary) focus on non-consensual stuff.
Go on a journey of self-discovery and constant struggle.
Even if you lose the game, you win some rare ideas which you won't get anywhere else. And I'm looking for ideas of this kind for twenty years, I know what I'm talking about.
Just let the game do its thing for a hour, then let your mind process it (and let the dust settle).
And it will not disappoint you, probably. The game do have something to offer for everyone...
...unless you're allergic to reading
That's the only real problem with this game.
Which is for good.
Communication (including reading) is a very underestimated tool at proper sex adventurer's disposal.
But you can try.
TQ is an exceptionally rare example of a game, each component of which couldn't do any good on its own.
But together it gives quite an impression. Impression you'll see nowhere else.
Visuals look inconsistent and dated.
Sound... exists?
Gameplay is a powder keg branded "Born to Lose".
Longevity looks questionable since the game outgrew its engine long ago, and whatever refactoring was made is not quite making things any better.
And fun... While games like Dwarf Fortress do claim "losing is fun" statement as their game design cornerstone, Trap Quest slams the emphasis on it so hard so you can probably use it as hadron collider substitute. Be wary, however, that it'll produce Dr Coomer's bosoms instead of Dr Higgs's bosons.
And I'm not exaggerating.
Some games were meaned to be beaten (eventually).
Some games were meaned to be experienced.
This one is meaned to break you - and it does NOT hide this intent.
From the very first main menu window, to prologue "cutscenes", to novice mode hints, to dialogue with the
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Red flags you'll be tempted to ignore.
In a world of porn games which literally slam the player face first into EVERYTHING they can offer, regardless of if player likes some things or not, this explicit fairness which Trap Quest offers is... noble?
Noble.
Mindful.
Tempting.
Two things are certain about this game.
1. If you don't like something present in this game - there will be either an option to disable it or a trick to skip.
2. If you don't know if you like something present in this game - there will always be an option to pull out. Lore-justified. Which is a luxury by modern porn game standards...
Overall, the game may and will try to mess with both your character's and your-as-player brain - with all the best intents possible.
Don't be scared of weird UI or excessive (and mostly imaginary) focus on non-consensual stuff.
Go on a journey of self-discovery and constant struggle.
Even if you lose the game, you win some rare ideas which you won't get anywhere else. And I'm looking for ideas of this kind for twenty years, I know what I'm talking about.
Just let the game do its thing for a hour, then let your mind process it (and let the dust settle).
And it will not disappoint you, probably. The game do have something to offer for everyone...
...unless you're allergic to reading
That's the only real problem with this game.
Which is for good.
Communication (including reading) is a very underestimated tool at proper sex adventurer's disposal.