Ren'Py - Trap Resort [v0.2] [Wet Dreams]

  1. 4.00 star(s)

    SynthScribe

    4.5/5 Stars – Solid and Engaging, Steamy Content

    (As of writing this review) Version 0.2 of Trap Resort is a strong game so far with its current content weaved into a sandbox style structure. It still has that similar feel to a visual novel yet follows the structure of asking for your input of where to go & when. Usually these games are bogged down with a bunch of tedious and monotonous guess work with the only imaginable intention of the dev being to draw out the gameplay length. That definitely is not the case with Trap Resort.

    The attention given to the dialogue / internal monologue for all the "side content" provides a lot of witty humor that keeps you engaged, even when you're trying to find just where the next conquest is hiding.

    The characters are distinct, with sharp, witty dialogue that drives the story. The art is clean and expressive, and the UI is intuitive, keeping the focus on the narrative. Choices feel like they could be driving certain encounters, and the balance of side content dialogue and main story dialogue not only gives the feel of the character's development but also the resort developing in some manner of form. For its current state, it earns a 4.5/5.

    What Keeps It from 5/5?
    The open-ended sandbox unfortunately can lead to repetitive side content without clear direction toward main story events. While this may not be the experience with the ultimate 1.0 official release, I feel like a tracking system would help prevent users from not experiencing all the content that is available. A few quick ideas being; A Quest Journal or Character Arc Tracker with icons for unvisited story scenes / Alternatively, a tree diagram showing completed story moments, with future content locked, or pop-up notifications guiding players to the next main event that gets enabled after too much side content scenes get repeated a preset amount of times. (I enjoyed all the witty humor and dialogue for the side scenes, but I can't imagine experiencing identical dialogue 10-15+ times while trying to discover the next story arc trigger is what the dev is going for. This would ensure the main story stands out without disrupting the sandbox feel.

    Overall Trap Resort so far delivers a pretty polished experience with great characters and visuals. Easily 4.5/5 Stars taking into account that it's early in development.
  2. 2.00 star(s)

    Iwanako

    Let me start off with a quick disclaimer: V 0.2 (More likely should be classed v0.02) has VERY little content - most of the dev note items aren't in the game yet and those that are available exist in a highly barebones state.

    Having said that there unfortunately isn't much to recommend here at the moment.

    The art is okay as far as AI art goes. Fingers are regularly broken and/or eldritch abominations. There's also a case or two where the visible amount of fingers may or may not exceed the recommended amount one should apply to human beings. Expressions don't match the dialogue. Hairstyles mismatch tiny amounts between images. Characters develop lazy eyes constantly (Even the main page pictures have it) and myriad other small foibles.
    In short, some care has been put into things but it's still AI art with all that bring along.

    Gameplay-wise there's nothing here. It's currently nothing more than a extremely barebones sandbox where you're constantly forced to guess where the 3 main LIs are. Not even something as simple as a quick picture for their locations. Just blind guesswork. Oh, and one of the locations is already patreon-locked.

    Dialogues are short, insignificant as far as actual plot/character progression goes and for any time you're not directly interacting with a main LI (hopefully) painfully placeholder-y. You're essentially one step away from Lorem Ipsum'ing your exploration dialogues when a LI isn't present.
    Choices in those non-LI interactions also appear to do nothing yet.

    On the positive side, I've not spotted more than the standard amount of grammatical errors common in very early releases. The idea of actually running the place - despite not being present yet - is interesting enough as a gameplay hook on paper and the AI art despite all its previously mentioned issues has at least some amount of care and attention put in.

    Unfortunately I can't rate stuff that isn't available yet, only give my opinion on what is. And what is available is very barebones, not particularly interesting (yet) and with a UI and UX that's below average (for now).

    Patreon-locking part of what little content the demo has to offer is also certainly a bold strategy but as said content is to me invisible it can't increase or decrease my opinion of the game, barring it being locked away at such an early stage to me looking like a poor marketing choice.

    As such this unfortunately doesn't clear the bar to be average as it fails as a demo - it doesn't showcase the strengths in gameplay, storytelling, character interactions or even plain smut. There's just nothing there to hook me which is the primary task of your demo. Best check back in an update or fifteen and hopefully then there's enough quality to up my rating.
  3. 4.00 star(s)

    Link1985

    Solid art, cute traps, and a fun premise but there's work still to go.

    Needs:
    -A gallery to review past scenes.
    -More direction. It's kinda just a point-and-click and hope you get the right room at the right time.
    -More stuff to do/Things to upgrade in the hotel. Everyone keeps talking about how decrepit the hotel is; the game would benefit by more options to fix it up and open new rooms. Ex: dance hall, sauna, fitness room, etc.
    -More characters. Only 3 mains and the MC atm.

    Very solid start but needs a little love and attention. That being said it's only on the v0.2 update.
  4. 3.00 star(s)

    cyrusvall

    The game has good potential, I don't really know what needs to be improved, but I feel that small improvements in all parts will be made over time, I think the AI art used could vary more, I know it's difficult to make the robot produce good art, and several of a single character, but over time the game can really get good
  5. 5.00 star(s)

    ufo137924685

    Love it. The art style is adorable.
    Laid back & relaxed game-play.
    No heavy / emo story line. (much appreciated)
    Funny random events thru out the story is the magic touch.
    Expecting more CGs or even animated CGs in the future.
    Looking forward for future developments.
  6. 4.00 star(s)

    BOBtheboober1995

    This my first exp with this genre and it was a pleasant exp then i taught i would be, let me start by saying art work is consistent and sexy, backgrounds and setting are highly detailed. Affection system and day/night with dates number is also big bonus for immersion.
    content quantity is good for this early version, can't wait for more.
    P.S more girls addition would be awesome
  7. 3.00 star(s)

    Axelrouch

    I gave it a 3, only because of the CG pictures, they are well done. But they could try to make the models better.

    The background is good. The story is so-so, to be honest. Purely considering the game, like clicking on random events.

    If they make more different pictures, then I think the game should be given a 4.