Let me start off with a quick disclaimer: V 0.2 (More likely should be classed v0.02) has VERY little content - most of the dev note items aren't in the game yet and those that are available exist in a highly barebones state.
Having said that there unfortunately isn't much to recommend here at the moment.
The art is okay as far as AI art goes. Fingers are regularly broken and/or eldritch abominations. There's also a case or two where the visible amount of fingers may or may not exceed the recommended amount one should apply to human beings. Expressions don't match the dialogue. Hairstyles mismatch tiny amounts between images. Characters develop lazy eyes constantly (Even the main page pictures have it) and myriad other small foibles.
In short, some care has been put into things but it's still AI art with all that bring along.
Gameplay-wise there's nothing here. It's currently nothing more than a extremely barebones sandbox where you're constantly forced to guess where the 3 main LIs are. Not even something as simple as a quick picture for their locations. Just blind guesswork. Oh, and one of the locations is already patreon-locked.
Dialogues are short, insignificant as far as actual plot/character progression goes and for any time you're not directly interacting with a main LI (hopefully) painfully placeholder-y. You're essentially one step away from Lorem Ipsum'ing your exploration dialogues when a LI isn't present.
Choices in those non-LI interactions also appear to do nothing yet.
On the positive side, I've not spotted more than the standard amount of grammatical errors common in very early releases. The idea of actually running the place - despite not being present yet - is interesting enough as a gameplay hook on paper and the AI art despite all its previously mentioned issues has at least some amount of care and attention put in.
Unfortunately I can't rate stuff that isn't available yet, only give my opinion on what is. And what is available is very barebones, not particularly interesting (yet) and with a UI and UX that's below average (for now).
Patreon-locking part of what little content the demo has to offer is also certainly a bold strategy but as said content is to me invisible it can't increase or decrease my opinion of the game, barring it being locked away at such an early stage to me looking like a poor marketing choice.
As such this unfortunately doesn't clear the bar to be average as it fails as a demo - it doesn't showcase the strengths in gameplay, storytelling, character interactions or even plain smut. There's just nothing there to hook me which is the primary task of your demo. Best check back in an update or fifteen and hopefully then there's enough quality to up my rating.
Having said that there unfortunately isn't much to recommend here at the moment.
The art is okay as far as AI art goes. Fingers are regularly broken and/or eldritch abominations. There's also a case or two where the visible amount of fingers may or may not exceed the recommended amount one should apply to human beings. Expressions don't match the dialogue. Hairstyles mismatch tiny amounts between images. Characters develop lazy eyes constantly (Even the main page pictures have it) and myriad other small foibles.
In short, some care has been put into things but it's still AI art with all that bring along.
Gameplay-wise there's nothing here. It's currently nothing more than a extremely barebones sandbox where you're constantly forced to guess where the 3 main LIs are. Not even something as simple as a quick picture for their locations. Just blind guesswork. Oh, and one of the locations is already patreon-locked.
Dialogues are short, insignificant as far as actual plot/character progression goes and for any time you're not directly interacting with a main LI (hopefully) painfully placeholder-y. You're essentially one step away from Lorem Ipsum'ing your exploration dialogues when a LI isn't present.
Choices in those non-LI interactions also appear to do nothing yet.
On the positive side, I've not spotted more than the standard amount of grammatical errors common in very early releases. The idea of actually running the place - despite not being present yet - is interesting enough as a gameplay hook on paper and the AI art despite all its previously mentioned issues has at least some amount of care and attention put in.
Unfortunately I can't rate stuff that isn't available yet, only give my opinion on what is. And what is available is very barebones, not particularly interesting (yet) and with a UI and UX that's below average (for now).
Patreon-locking part of what little content the demo has to offer is also certainly a bold strategy but as said content is to me invisible it can't increase or decrease my opinion of the game, barring it being locked away at such an early stage to me looking like a poor marketing choice.
As such this unfortunately doesn't clear the bar to be average as it fails as a demo - it doesn't showcase the strengths in gameplay, storytelling, character interactions or even plain smut. There's just nothing there to hook me which is the primary task of your demo. Best check back in an update or fifteen and hopefully then there's enough quality to up my rating.