Trapped is designed as a management/quest-driven game that plays a lot like The Sims 4. You can guide your characters through daily activities, pursue quests, and build relationships with NPCs. It includes systems for in-game time, NPC needs (like hunger, energy, and social), and a dialogue/relationship mechanic that lets your choices affect how characters feel about you. Looking ahead, the plan is to add adult content, so future updates will expand the game’s mature themes while keeping the questing and life-sim style intact.
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