To be honest, I feel lazy rating both this part and the sequel since the pros and cons are very much the same. Still, I might address some changes within the review. I still recommend a playthrough for everyone, as the reasons for an average rating are mostly subjective and due to my protracted playthrough.
First of all, I feel obligated to highlight the graphics. Not only are all the scenes animated, but even the non-H scenes feature great visuals. The only possible negativity could be the overly jiggly tits—which, frankly, no one on this forum could have an issue with. Even though the graphics of the map, where most of the game is spent, start to feel shabby, this is mostly due to my resolution settings and was not included in the rating.
Gameplay-wise, we’re talking about an RPG Maker-like walking simulator. Although it isn’t usually something I hate—similar to RuneScape: Adorevia—the split between the jungle and park locations can make navigation tiring, leaving a bad taste after finishing it. Another issue is the weird grind concept that carried over into the sequel. Sure, you need money to keep the crafting (the change to crafting in the sequel was highly appreciated), yet, given the amount of content and the linearity, the idea of the additional scenes feels odd—especially when you have to upgrade your house with an unholy amount of money.
The story in both games is great. Sadly, I never thought I’d say this about adult games, but the H-scenes are sometimes too invasive, causing me to skip through them. In the first 20 minutes of gameplay, when I was just starting the game to see more of the story, I encountered 3–5 sex scenes. This might not be an issue for most, but I still find some of these situations to be overforced or just out of place given what was happening in the story. The same goes for a large part of the conversations that expand on characters and relationships; since they often appear in place of story progression, they can feel overwhelming or misplaced. Still, it is worth noting that the characters and the solid parts of the interactions are well crafted, keeping the immersion intact.