Teleportation mazes should give any game an instant 0.
Even without that, I'd give it a 2star before I checked out in act 3 with surprise unavoidable NTR (and all scenes so far...) on very shaky grounds. Games are interesting because you can choose. For the first few hours there's no choices, no game - just busy work. It's just grinding for a visual novel with terrible reasoning, story, writing, and character motivations. Maybe that changes later.
Art: 2/5 - The art is just not good. Not distractingly bad, but nothing here.
Gameplay: 0/5 - teleporter maze and sloppy nonsense event triggers combined with obnoxious progression blockers that rely on those sloppy event triggers to get through.
Story: "I can't tell you my dark past because then you would notice that nothing makes sense."/5
Even without that, I'd give it a 2star before I checked out in act 3 with surprise unavoidable NTR (and all scenes so far...) on very shaky grounds. Games are interesting because you can choose. For the first few hours there's no choices, no game - just busy work. It's just grinding for a visual novel with terrible reasoning, story, writing, and character motivations. Maybe that changes later.
Art: 2/5 - The art is just not good. Not distractingly bad, but nothing here.
Gameplay: 0/5 - teleporter maze and sloppy nonsense event triggers combined with obnoxious progression blockers that rely on those sloppy event triggers to get through.
Story: "I can't tell you my dark past because then you would notice that nothing makes sense."/5