That's the option for ranged builds right? if so then Imma wait that hotfix, I do like having turrets as a Tech Specialist.Just the turret one.
That's the option for ranged builds right? if so then Imma wait that hotfix, I do like having turrets as a Tech Specialist.Just the turret one.
Both work for any build, the other one is a evasion+extra attack buff for both melee and ranged (4 turn duration.)That's the option for ranged builds right? if so then Imma wait that hotfix, I do like having turrets as a Tech Specialist.
Both merc and tech are quite good, smuggler is somewhat subpar.What's the strongest class?
Phaedra is available. There's very very little content, but it's available. Assuming you're using the backer version from this site, anyway. It's not public yet.Phaedra still not available?
There is a drop items button.Question how do you guys deal with inventory management in this game? Because its always such a pain in the ass when you find so many items that you don't want and they just clutter up your inventory.
Is there anyway to get rid of the excess items just to open up some space?
You don't use the .html file, you use the .exe file to launch the game. The .html file freezes because it makes calls to specific functions used in Electron, which is why you have to launch it in the electron environment using the .exe. You can technically delve into the code and comment out or remove all those functions to make the .html work, but I've never tried it myself.Ive just started playing, and when i open index.html, it loads a bar then freezes. It's located in resources/app. This was to try to get the images to load when playing. the first couple busts showed up but no other ones. Is it because flash is closed?
Yeah it's a choice of improving second strike/second shot or having both.Decided to make a Mercenary for funzies while waiting for the Tech Specialist' bugged ability to be fixed, wanted to ask what's the difference between the level 12 abilities "Specialized Combatant" and "Second Striker" exactly?
As far as I get it "Specialized Combatant" boosts the accuracy of your second strike/second shot to full accuracy (which si great) while "Second Striker" allows you to have BOTH second strike and second shot when beforehand you had to pick one and stick to either melee or ranged builds? (that sounds also great, just wanting to make sure I got it right.)
Yup, you've got it right. It's basically whether you want to keep prioritizing ranged or melee vs now doing both(but with the caveat of not being as good as you could be with either of them now)Decided to make a Mercenary for funzies while waiting for the Tech Specialist' bugged ability to be fixed, wanted to ask what's the difference between the level 12 abilities "Specialized Combatant" and "Second Striker" exactly?
As far as I get it "Specialized Combatant" boosts the accuracy of your second strike/second shot to full accuracy (which is great) while "Second Striker" allows you to have BOTH second strike and second shot when beforehand you had to pick one and stick to either melee or ranged builds? (that sounds also great, just wanting to make sure I got it right.)
Yeaaah I was thinking about that, and while having both double melee and double ranged attacks sounds great at first, there's a whole list of previous perks that already gave neat little bonuses to one or the other, so really Specialized Combatant sounds the best to double down on the build you've made.Yup, you've got it right. It's basically whether you want to keep prioritizing ranged or melee vs now doing both(but with the caveat of not being as good as you could be with either of them now)
They're good. Not as good as ranged mercs, especially due to not being able to attack a good number flying enemies until a whopping lvl10 and the ranged perks just being better in general, but still good.Yeaaah I was thinking about that, and while having both double melee and double ranged attacks sounds great at first, there's a whole list of previous perks that already gave neat little bonuses to one or the other, so really Specialized Combatant sounds the best to double down on the build you've made.
Speaking of builds, are Melee Mercenaries still good? last time I played my strongest builds were Melee Merc & Ranged Tech
I'll admit my main drive for Melee isn't lvl10 (which honestly just buying dove-balm and growing wings fixes this as soon as level 1) but the "Cleave" at lv7 which lets you hit all enemies with your normal attacks lol.They're good. Not as good as ranged mercs, especially due to not being able to attack a good number flying enemies until a whopping lvl10 and the ranged perks just being better in general, but still good.
This is the first time I ever encountered this problem. But with this update it seems that I can't download the imagepack. Yes I carried over the imagepack from the last update but its stuck on determining imagepack status.