Last time I was genuinely excited for any updates involving TiTS was when they announced the 4th and newest class. A psychic PC, after so many encounters with characters that used space magic, so many dialogues that ended up being "I'd love to teach you, but you couldn't learn", so many NPCs that had it as their main gimmick- some of which I quite enjoyed.
It has been quite a while since the class dropped, and, as far as I'm aware, there's still nothing to distinguish it from the other classes through dialogue.
In fact, in many cases its less rewarding, as there's several points where various classes can skip difficult or annoying encounters or puzzles, where the psychic class has to slog through every part of the game that you had before, only to see that it was all for basically nothing.
Phaedra II dropped 2 years ago. As of time of writing, the new content it has received since is 1 story encounter, 4 NPCs, and 5 repeatable enemy encounters. The planet has, after 2 years, barely surpassed the short tutorial station in terms of content.
Obviously, the game is quite large, and you can play for easily 20 hours without getting that bored, yet once you play a second character, or even a third, you can very quickly start to see where the game starts to fall apart. "New" content is completely unpolished, most dungeons are more interesting than the latest planets, and overall the progress on the development has shifted from trying to tell story to milking the patreons for more money.
It has been quite a while since the class dropped, and, as far as I'm aware, there's still nothing to distinguish it from the other classes through dialogue.
In fact, in many cases its less rewarding, as there's several points where various classes can skip difficult or annoying encounters or puzzles, where the psychic class has to slog through every part of the game that you had before, only to see that it was all for basically nothing.
Phaedra II dropped 2 years ago. As of time of writing, the new content it has received since is 1 story encounter, 4 NPCs, and 5 repeatable enemy encounters. The planet has, after 2 years, barely surpassed the short tutorial station in terms of content.
Obviously, the game is quite large, and you can play for easily 20 hours without getting that bored, yet once you play a second character, or even a third, you can very quickly start to see where the game starts to fall apart. "New" content is completely unpolished, most dungeons are more interesting than the latest planets, and overall the progress on the development has shifted from trying to tell story to milking the patreons for more money.