As soon as I saw that some of the text was in an almost unreadable font, I thought to myself that this was going to be bad. I wasn’t mistaken. While the graphics look nice, and the dev may have a good story in his head: he does not know how to tell that story in this medium.
Imagine picking up a novel, and flipping to a scene where a character walks across a room: “Mal got up and took a step towards the bar. He then took another step. A third step he took, while onlookers marveled at the sight. A forth step followed, then finally, a fifth, at which point he found himself near the bar. A sixth step took him still closer, and finally a seventh step put him close-enough for his beard to scrap the bar-top.” Now imagine that the pages of this novel often turn themselves, whether you are ready for them to or no, while sometimes they get stuck together and you have to struggle valiantly to progress at all. That is the sort of prose, and user experience, you will find in this game, only told in pictures instead of words.
Imagine picking up a novel, and flipping to a scene where a character walks across a room: “Mal got up and took a step towards the bar. He then took another step. A third step he took, while onlookers marveled at the sight. A forth step followed, then finally, a fifth, at which point he found himself near the bar. A sixth step took him still closer, and finally a seventh step put him close-enough for his beard to scrap the bar-top.” Now imagine that the pages of this novel often turn themselves, whether you are ready for them to or no, while sometimes they get stuck together and you have to struggle valiantly to progress at all. That is the sort of prose, and user experience, you will find in this game, only told in pictures instead of words.