Others - Triumphant Tactics [v0.3] [Node]

  1. 5.00 star(s)

    MilkMan97

    The game is surprisingly interesting in both story and gameplay. Units fall into clearly-defined roles whose purposes are pretty obvious if you've played fire emblem before, or can be figured out pretty quickly if you haven't. The story is a bit thin on the ground, but what's there is a good framing device. I hope the dev(s) continue to deliver on this level of quality in the future.
  2. 4.00 star(s)

    MacedonianThem

    This is a tricky one, because the game is very well made and there's nothing glaringly wrong with it per se, but the combat side of things is pretty shoddily done; battles are extremely easy but more importantly they're boring; unlike several other pornographic Fire Emblem clones the enemies aren't dynamic at all; they don't move unless you're in their FOV and the battle maps are sort of just five or six little set pieces that you wipe out painstakingly slowly one-by-one. The game could definitely use turn limited objectives or interlocking enemy FOVs to force the player to move quickly.

    On the bright side, the porn is probably more competently done than in any other Fire Emblem clone. It is mostly Lesbian femdom scenes (don't let that 'male protagonist' tag fool you he's not in very much) which aint my thing but if that's your style then you'll have nothing to complain about. It's prolly a 3.5 star game, but I think it's good enough to round up.
  3. 3.00 star(s)

    Da Bob

    Alright,Played the Entire Demo,there are 2 Attributes i had no clue what they meant for sure Wlv and Blv i believe (Weapon Level?) Anyways overall Feedback: The Levels feel somewhat to big and with a Lot of Dead Space (the First level was a Slog without using the filler Cavaliers) ,and the enemy quality is so comically low that its actually hard to even lose a character without getting Crit,a few times,to the point that you just move your units into the enemy and wait for them all to suicide,it doesn’t help that besides the handful of Red Units in the last map,every single enemy is completely Passive and doesn’t move unless you are in their Range,leading to even more of the slow feeling; Into the Non Gameplay Feedback,there is a lot of Minor Typos and missplaced words,after the single base event we have the Armor Knight girl Skill dissapeared,the Neko Girl description never changed,and the scenes felt too ….dry? Its hard to describe but they were both to quick to get to their end,while leading to no big pay-off in neither H Side or the actual character or plot one ,Overall i’d say there are decent bones in here somewhere,but they are buried a bit deep