"Trouble at Home" shows promise, but isn't sticking the landing just yet.
Edit: After replaying the Ep.3 - 1.0 version, I decided to up my score from 3 to 4, on 2024/04/18.
My biggest criticism, still, is that the passage of time is still very difficult to keep track of. Our MC will just appear in a location and stuff will be happening, and the player doesn't get any context beforehand. I think a splash screen or popup of the time and location would help here.
Compared to the previous version I played, a lot of dialog has been cleaned up, improving the general flow of the story. I also like how the latest update requires a choice of whom to pursue. Monica/Vicky/Tawny, and Ashley/Stacy/Emily. It's unclear if this has a lasting impact, but I generally like how this could trickle down to the LI the player wants to pursue the most, by having the player choose whom to spend time with.
The latest update also shows some great writing and storytelling. The story is slowly opening up, showing that the game's title isn't just applicable to the MC's home or family.
Original review:
There's no denying that the game looks good. The renders and scenes are good. There's also plenty of attention to visual details, and to what's going on in the background.
The dialog is (overall) easy to read and follow, and the inclusion of the textbox is always appreciated.
The story and pacing, I'm not enthusiastic about. I found it hard to keep track of the passage of time, and all the plans MC was making.
Let's take Stacy, as an example. I got the impression that more than a week passed since we gave her her first kiss. If the kiss happens, they both say that they like each other, yet there isn't any follow-up. No clinginess from her side, not even some messages back and forth. Then we see her again at the gym, and all she gets is a couple of minutes to set up another event.
Also, what's the deal with the GPU? Jay wrote an essay right before his GPU died, he then forgot about it. The teacher tells him to bring in his hard drive, so IT can send the essay to her. In episode 2, Jay says that his "computer has been dead for a few weeks", and that he hasn't been able to train for a card game online.
What does the essay have to do with anything? Nothing. We never hear from it again, we don't see Jay bringing in his hard drive, or retrieving it.
The whole GPU-thing doesn't add anything to the story. There's no sense of urgency, we don't understand Jay's passion for the card game, or why this GPU is so important. If the game was so important, Jay could've made time to meet the guys at the Game Store.
What does happen, is that the story hits us over the head that we need money. So what do I do? I save as much money as possible to buy that GPU... But then Travis tells us to replace a component, and it's fixed anyway.
Jay wants to earn money, but fails to follow-up on opportunities, except for the gym. Rachel needs yard work done, but Jay fails to commit. And Rico's training falls away as well, instead Jay gets invited to dinner by his mother, no mention of tutoring Rico.
But, there are also some real gems in the story. Emily's first conversation with Jay is actually really, really good. And I think most Love Interests have had the opportunity to distinguish themselves, though some considerably more than others.
One thing I hope the writer clears up, is how choices are telegraphed. For instance, the shopping trip with Emily. Jay doesn't want to go shopping, and makes this known. Emily tells Jess that they'll do something if Jay doesn't want to go shopping. But then Emily convinces Jay to go, with no player input. If there isn't a choice for me to make, I don't want it to be dangled in front of me. I'd rather Jay show his apprehension, but getting convinced, not the will-he-won't-he stuff we're seeing often.
Another issue with the choice telegraphy is how Jay thinks about his options. This is fine for actual choices, but adds nothing when the player isn't presented with a choice afterward. I understand that the writer wants to convey Jay's inner monologue and conflict, but in cases where the story forces an event to happen, it's better for the MC to be resolute.