[v1.0.6 Steam]
Disappointingly boring.
Unfinished, unbalanced, inconsistent, lacking in convenience.
You'd think there'd be some point to re-trying runs in a rogue-lite game, but there is just no point, upgrades are chance and grind based, the main game is boring and annoying, even the story they attempted to give it is ass.
The game is boring, there's no point in grinding, re-playing, trying to get the scenes, the menus are shit, some of the animations drag on and are seen in annoying circumstances, core mechanics (skills, adrenaline bar, pregnancy) aren't usable without intentionally forcing them; the game stages try to be different through annoying gimmicks, but progress the same way.
Disappointingly boring.
Unfinished, unbalanced, inconsistent, lacking in convenience.
You'd think there'd be some point to re-trying runs in a rogue-lite game, but there is just no point, upgrades are chance and grind based, the main game is boring and annoying, even the story they attempted to give it is ass.
- You can't bring more items than the carry limit, but if you get over the carry limit it magically gets sent back into storage.
- Out of all items, junk type (auto-sold) have 3x variations than all of the rest combined.
- Ammo management is a mess- must carefully manage, takes up reward space.
- Enemy weaknesses are shit, forcing to use CARRY LIMITED consumables and other unreliable sources of damage, can resist already unreliable effects. The game's advice of "Shotguns for large enemies, grenade launcher for hordes" gets not just ignored, but inverted.
- Scaling is shit- Stat boost items (get about 1 per 3 runs) give barely any stats, levels barely give any stats; but enemy stats basically multiply per level;
- "Supply runs" can't exist because it takes way too much ammo and consumables to break more than even.
- Excitement never matters- it's not gradual enough, falls fast, consumable that boosts it is capped at 1 for carrying.
- Chances to start in a trap (there's 1 type), attacked, grappled, chances to fail grapple escapes, chance based traits, chances for debuffs to not apply .
- Skills are acquired from random chance items or by intentionally getting fucked (fucked skills are just stat trade-offs).
- The game wants you to want to loose, wasting every "struggle" system there is.
- The only upgrades you actually get are miniscule RPG stat increases that don't matter (due to luck based encounters for hordes, elites, ammo refills).
- "EASY MODE" got turned into the default for release version, no wonder the game isn't balanced.
- Untranslated items, unskippable scenes, auto selected options, enemies with no drops, empty chests, missing (or lacking) explanations for items. "Q/E to switch tabs" where there are no tabs to switch, nested menus- full of space, must keep picking "others" for more options.
- The amount of money you can get from a rat event in the first stage is 100~500; same for last stage.
The game is boring, there's no point in grinding, re-playing, trying to get the scenes, the menus are shit, some of the animations drag on and are seen in annoying circumstances, core mechanics (skills, adrenaline bar, pregnancy) aren't usable without intentionally forcing them; the game stages try to be different through annoying gimmicks, but progress the same way.