- Apr 15, 2023
- 47
- 128
It's an interesting topic for me as a developer of twine games.
Should I let the player use Step-back button to change his choice? I think the game will be less immersive in this case. Because if you have the possibility to change something you will most likely do it.
From another side, player can just save the game before the choice and load it to try another passage. So maybe when I turn off step-back button I just make the game less user friendly? Maybe turn-back just a "quality of life" addition.
What do you think?
For example, a simple choice from my game. You can wear Tank Top or you can just walk away. But just after you picked Tank Top up, the door locks and you need to wear the briefs. So I don't want the player to change his choice easily.
Should I let the player use Step-back button to change his choice? I think the game will be less immersive in this case. Because if you have the possibility to change something you will most likely do it.
From another side, player can just save the game before the choice and load it to try another passage. So maybe when I turn off step-back button I just make the game less user friendly? Maybe turn-back just a "quality of life" addition.
What do you think?
For example, a simple choice from my game. You can wear Tank Top or you can just walk away. But just after you picked Tank Top up, the door locks and you need to wear the briefs. So I don't want the player to change his choice easily.